Game Development Community

Is T3D supports occlusion culling?

by Dmitry Koteroff · in Torque 3D Beginner · 04/08/2011 (3:33 am) · 2 replies

Is it support it via automatic way(like in UDK: http://www.youtube.com/watch?v=ImySWAcGEhk, rewind to 08:50)?

#1
04/08/2011 (7:32 am)
The preview was built from in-dev version of the repository. Occlusion volumes are not fully implemented for the preview, but should work in the final 1.1 release.
#2
04/08/2011 (7:38 am)
Okay, but anyway T3D support(will support with 1.1 final?) occlusion culling via 'automatic way'(sorry for my bad English) like in UDK? Or I should mark every territory/building with occlusion volumes which shouldn't be rendered when player do not look at them?