Hey I'm new
by alex burke · in Torque 3D Professional · 04/06/2011 (2:20 pm) · 18 replies
I am new here just bought the engine today, I am making this topic for any problems I have or any questions I have so I don't spam the board with topics.
First problem :P
I moved my model I want to import into my fps game into art/shapes/desertstructures
I named the model map 1 and its file extension is dae..
I think thats where the problem is the .dae I am not sure how to conver the .dae to .dts
every time I try and import the model with the .dae extension it closes the program.
Thanks
alex
First problem :P
I moved my model I want to import into my fps game into art/shapes/desertstructures
I named the model map 1 and its file extension is dae..
I think thats where the problem is the .dae I am not sure how to conver the .dae to .dts
every time I try and import the model with the .dae extension it closes the program.
Thanks
alex
About the author
New to all this..
#2
Or you can select the model within torque, and pen the material editor to reassign them and generate the materials.cs entry from there.
04/06/2011 (2:39 pm)
Easiest way is to make sure that your textures for the model have the same name as the material their applied to on the model. and that the textures are in the same folder as the model.Or you can select the model within torque, and pen the material editor to reassign them and generate the materials.cs entry from there.
#3
I put the model .dae in the folder with the textures and selected them all and draged it on the model conveter and in the editor it still has no textures..
Thanks
04/06/2011 (2:51 pm)
Hey thank you for replying I put the model .dae in the folder with the textures and selected them all and draged it on the model conveter and in the editor it still has no textures..
Thanks
#4
It's the easiest way to wade thru the T3D 'materials'....in my humble opinion.
04/06/2011 (3:06 pm)
To make it nearly foolproof, do as Andy says: have the 'name' of your 'material' when exporting be the same as the bitmap 'name'....It's the easiest way to wade thru the T3D 'materials'....in my humble opinion.
#5
Bring up the model in torque, and open the material editor while you have it selected in the world inspector.
From there, you should have a drop down box of each of the materials that are named within the DTS shape. Direct each material to the correct image for its texture
04/06/2011 (3:09 pm)
nah it wont do anything with the textures alex.Bring up the model in torque, and open the material editor while you have it selected in the world inspector.
From there, you should have a drop down box of each of the materials that are named within the DTS shape. Direct each material to the correct image for its texture
#6
Next question :P
Where do I make the model solid so the player cannot walk through it.
EDIT:
Found it out..
Had to change it to visable..
Next question How do I change the map picture..
thanks!
EDIT:
Found out how..
04/06/2011 (4:49 pm)
Thanks guys I figured it out :)Next question :P
Where do I make the model solid so the player cannot walk through it.
EDIT:
Found it out..
Had to change it to visable..
Next question How do I change the map picture..
thanks!
EDIT:
Found out how..
#7
Inside the levels folder you find the individual level or mission files (.mis). The relevant preview picture has the same name as it's mission file with the word preview attached to it.
EXAMPLE
TestingMission.mis = the mission filename
TestingMission_preview.png = the picture preview that shows up in the Choose Level gui.
04/06/2011 (5:08 pm)
Quote:I'm assuming the preview picture on the Choose Level gui:
How do I change the map picture..
Inside the levels folder you find the individual level or mission files (.mis). The relevant preview picture has the same name as it's mission file with the word preview attached to it.
EXAMPLE
TestingMission.mis = the mission filename
TestingMission_preview.png = the picture preview that shows up in the Choose Level gui.
#8
When I load the game how do I change it from saying Torque 3D?
Am I allowed to change that?
EDIT:
Also how do I change the welcome message in game (chat)?
04/06/2011 (5:18 pm)
thanksWhen I load the game how do I change it from saying Torque 3D?
Am I allowed to change that?
EDIT:
Also how do I change the welcome message in game (chat)?
#9
Licensing says we have to show the splashscreen (fullscreen and for 4 seconds), all other logos and titles are ours to do as we please.
04/06/2011 (5:24 pm)
From saying Torque 3D on the WindowTitle? SplashScreen? MainMenu? Licensing says we have to show the splashscreen (fullscreen and for 4 seconds), all other logos and titles are ours to do as we please.
#10
04/06/2011 (5:26 pm)
I've forgotten offhand which file contains the default welcome message, but a Find In Files search in a text editor can find it.
#11
I have found the welcome message it is in the console document but when I change it and save it.. it wont save in game.. :S
04/06/2011 (5:31 pm)
Thanks for the info :)I have found the welcome message it is in the console document but when I change it and save it.. it wont save in game.. :S
#12
If using the Empty Template/Project find the file "clientConnection.cs" inside of "core/scripts/server". Look for function GameConnection::onConnect(). Inside of it you'll find the line that has the welcome message.
If using the Full Template/Project or the FPS Example you'll have to find the overridden onConnect() function inside of "scripts/server/gameCore.cs" and change it there as well/instead.
That last bit sounds more complicated than it actually is. Whats happening there is that some projects use a replacement method (inside a package) to give additional functionality while retaining the core functions as well.
04/06/2011 (5:56 pm)
Console.log is simply a log file. It is output directly from Torque's console which can also be viewed in game (the tilde button).If using the Empty Template/Project find the file "clientConnection.cs" inside of "core/scripts/server". Look for function GameConnection::onConnect(). Inside of it you'll find the line that has the welcome message.
// Inform the client we've joined up messageClient(%client, 'MsgClientJoin', '\c2Welcome to the Torque demo app %1.', // the \c2 is simply a color code to show in the chathud and/or console // the %1 at the end of the message is a variable pointing to the player's name.
If using the Full Template/Project or the FPS Example you'll have to find the overridden onConnect() function inside of "scripts/server/gameCore.cs" and change it there as well/instead.
That last bit sounds more complicated than it actually is. Whats happening there is that some projects use a replacement method (inside a package) to give additional functionality while retaining the core functions as well.
#13
I added the object to the game.. I selected it and then opened up the material editor..
I change the textures but it wont save in game.
04/07/2011 (9:30 am)
I am having problems with adding the textures again.I added the object to the game.. I selected it and then opened up the material editor..
I change the textures but it wont save in game.
#14
It also doesn't have the drop down menu that says layer 1 ect.
I am using the normal engine not any of the beta's should I download the beta 3?
EDIT:
Changed to beta 3 and found the layers option.
Still has not fixed the problem..
There is still no material selector..
There is no "material change" option. Its just not there :S
04/07/2011 (10:41 am)
I was just browsing a youtube video on how to do this and my engine doesn't show the "material selector" window.. I can't find where to enable it :S It also doesn't have the drop down menu that says layer 1 ect.
I am using the normal engine not any of the beta's should I download the beta 3?
EDIT:
Changed to beta 3 and found the layers option.
Still has not fixed the problem..
There is still no material selector..
There is no "material change" option. Its just not there :S
#15
04/07/2011 (12:50 pm)
I don't mean to be impatient but ive been trying to figure this out for like 2-3 hours.. Its felt like 5 hours.. Ive read the docs and youtube videos.. Nothing..
#16
04/07/2011 (11:23 pm)
Welcome to Torque. Some of us have been trying to figure it out for a decade. Fun stuff. =)
#17
Still don't know how I am supposed to add the textures to the model..
04/08/2011 (8:42 am)
Hey joe :) thanks for the welcome.Still don't know how I am supposed to add the textures to the model..
#18
Now when I create new player spawn the player wont spawn there.. it sets a default spawn at "0 0 0" and uses that instead.
Any help?
04/08/2011 (4:40 pm)
I fixed the problem..Now when I create new player spawn the player wont spawn there.. it sets a default spawn at "0 0 0" and uses that instead.
Any help?
Torque 3D Owner alex burke
Second problem.. It doesn't have all the files.. No colour..
I'm guessing I have to select them all and put it on the converter?
I shall report back!