Ragdoll.dsq + milkshape
by Hedd Roberts · in Game Mechanics Kit · 04/06/2011 (10:56 am) · 3 replies
I need some help here! I have my own player mesh and when I try to create a ragdoll for it, the ragdoll is oriented wrong to the model. Can this be fixed with a ragdoll.dsq. If not, what is the ragdoll.dsq for. I know you can use manualBoneRotations = true in the ragdoll datablock but there is no way see if its right. (Theres no physicsDraw command in TGE.) Its like stabbing in the dark at a fly with a pin! Theres got to be a better way! Has anyone got an example I can have plz (Yuri, Hint hint, Lol). I use milkshape.
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Torque Owner deepscratch
DeepScratchStudios
that should fix it for you