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Ragdoll.dsq + milkshape

by Hedd Roberts · in Game Mechanics Kit · 04/06/2011 (10:56 am) · 3 replies

I need some help here! I have my own player mesh and when I try to create a ragdoll for it, the ragdoll is oriented wrong to the model. Can this be fixed with a ragdoll.dsq. If not, what is the ragdoll.dsq for. I know you can use manualBoneRotations = true in the ragdoll datablock but there is no way see if its right. (Theres no physicsDraw command in TGE.) Its like stabbing in the dark at a fly with a pin! Theres got to be a better way! Has anyone got an example I can have plz (Yuri, Hint hint, Lol). I use milkshape.

#1
04/06/2011 (5:36 pm)
just copy the root.dsq and rename it ragdoll.dsq
that should fix it for you
#2
04/10/2011 (4:48 am)
Thanks for the reply deepscratch! I did that, It looks better, but its still not quite right! Is it working for you with a custom made model, and are you using TGE? My model is in a T-pose.
#3
04/10/2011 (7:39 am)
custom model, T3D