Game Development Community

Torque 3d and Kits Question.

by alex burke · in General Add-On Discussion · 04/06/2011 (9:41 am) · 17 replies

Hello I am thinking of buying torque 3d but I want to know after I buy it where can I get a kit for Real time strategy game, or first person shooter. Do these kits support online?
Thanks in advance!
Alex

#1
04/06/2011 (9:47 am)
FPS is what the engine was based on, and the demo will be based on that, so you don't have far to go. For RTS, there is one for TGE, but you'll probably have to do a lot of porting to get it to work with T3D.
#2
04/06/2011 (9:59 am)
Thank you for replying Ted.
A few more questions about starting my own fps..
Is it network/online ready?
Can I import models into my fps? what kind of models does it support?

Also just to throw it out there is there a kit made for casino games like poker? An online poker game would be cool.
#3
04/06/2011 (10:12 am)
Network/online works

There isn't any casino kit but if you are talented, it shouldn't be too hard to create.
#4
04/06/2011 (10:20 am)
Quote:
Is it network/online ready?
Yes. Out of the box I believe the defaults are set to around 128 simultaneous connections in a game server instance.

Quote:
Can I import models into my fps? what kind of models does it support?
You have two routes available for shape asset importing here. Collada (.dae) and or Torque's proprietary model format (.dts). Check out the Artist Documentation for more information.
#5
04/06/2011 (10:21 am)
Thanks Matt :)
So far everything looks very promising
I'm new but I know I can find some good tutorials for everything I need, seeing as I am a hands on working I prefer to learn from tutorials :)

As for the models? what models can I import into my game?
I am planning on buying google sketch up for google 3d warehouse after I buy torque so I can export the right type of models I just want to know that it will support the right type of models.



#6
04/06/2011 (10:23 am)
Thanks Micheal Hall for the reply :)
Is .dts a supported export option for google sketch up?
#7
04/06/2011 (10:24 am)
Also If I buy models online I believe they come in .3ds does that mean I cannot import them into my game if they are not .dts

Thanks for all your answers everyone. All the help is appreciated :)

EDIT:

Just found the edit button sorry for the multiple posts :P
Just found that I can import .3ds into google sketch up and export to the right file type.

Thanks everyone!

I DO NOT know any programming language but from what I hear this is mostly See what you get? Tell me now if I shouldn't buy it cuz I don't want to end up buying it and it ends up I have to know a programming language :P
#8
04/06/2011 (10:28 am)
I believe that most people who've had results with Sketch Up have used collada - don't recall a DTS exporter for it.

Converting from .3ds to collada can be done in most modelling apps. Converting .3ds to .dts will require using a modelling app that does have a DTS exporter.

By the way, when Torque imports a .dae shape it automagically gets converted into a cached.dts shape.
#9
04/06/2011 (10:32 am)
Micheal I was reading and I found that google sketch up pro has

Export 3DS, OBJ, XSI, FBX, VRML and DAE

You said that the program supports .dae correct?

I DO NOT know any programming language but from what I hear this is mostly See what you get? Tell me now if I shouldn't buy it cuz I don't want to end up buying it and it ends up I have to know a programming language :P
#10
04/06/2011 (10:54 am)
I was just reading the torque 3d page and it says I can export my game into a Xbox 360 game? Is this correct? or do I need some kind of license?
#11
04/06/2011 (11:09 am)
Yes, .dae is the collada format extension.

It is possible to port a Torque game to Xbox, but there is indeed separate licensing needed for that.
#12
04/06/2011 (11:13 am)
And about programming: you will end up needing to learn at least the basics of the scripting language as a large part of your game and gui logic will be handled in script.

The tools packaged with Torque 3D are more robust than in any prior incarnation of Torque and make it quite easy to prototype most game ideas with WYIWYG functionality along with minimal scripting knowledge.
#13
04/06/2011 (11:17 am)
Okay cool :)
Will there be tutorials for scripting certain things into the FPS game?
Like I said I am more of a hands on person so I would like to know if there are tutorials that will show me how to do it and I will pick up from the code from the tutorial :)

Thanks again for all the help :)
#14
04/06/2011 (11:28 am)
A great book to learn torque's scripting language and how to get objects into torque.
It uses tge which is the original engine, but the scripting language hasn't changed much, so it's still relevant to learn.
#15
04/06/2011 (11:38 am)
Cool thanks for the link, I also saw google books has the book in its database.
#16
04/06/2011 (11:55 am)
Thank you for your support guys I have bought the software.
#17
04/06/2011 (1:10 pm)
You're welcome. That's what a community is for.