Acceleration/Decceleration using T2DForceComponent
by Solloman · in Torque X 2D · 04/03/2011 (9:58 pm) · 1 replies
I manage to get a rolling mechanic rolling**, just when i move the player,
by default it moves left and right but in a static motion with no build up acceleration or slow down
decceleration, my player is a ball, is there anyway to give it some juicer movement using the
T2DForceComponent :) thank you guys
by default it moves left and right but in a static motion with no build up acceleration or slow down
decceleration, my player is a ball, is there anyway to give it some juicer movement using the
T2DForceComponent :) thank you guys
About the author
www.solloman.com
Torque 3D Owner Aaron Scovel