Game Development Community

Acceleration/Decceleration using T2DForceComponent

by Solloman · in Torque X 2D · 04/03/2011 (9:58 pm) · 1 replies

I manage to get a rolling mechanic rolling**, just when i move the player,
by default it moves left and right but in a static motion with no build up acceleration or slow down
decceleration, my player is a ball, is there anyway to give it some juicer movement using the
T2DForceComponent :) thank you guys

#1
04/10/2011 (12:17 pm)
If your looking for realistic physics, check out Farseer Physics. Its integrated into the CEV. Once you get the CEV setup, check this out.