Game Development Community

Subscription implementation

by Genaro · in Torque Developer Network · 03/31/2011 (11:53 pm) · 2 replies

Hi, new to the forums :)
I did a search for something I need to know but found no answer.

I'll need to keep updating my app by adding new stuff, and for that I intend to make it a subscription based app, that will work as long as they are subscribed to it.

Relatively, how easy/hard is to implement something like this using Torque?

thanks!

#1
04/01/2011 (9:01 am)
@Genaro - I would need a little more information to provide a solid direction. There are several approaches to a subscription based model for a game. The question is how do you want to update the game and what is your monetization/transaction system composed of.
#2
04/03/2011 (5:43 pm)
Hi and thanks for the prompt reply mr. Perry, I was out of town so no chance to reply.

What are the available/doable approaches with Torque?
Coming from a web design background I wanted a pc/mac/iPhone app that worked on a monthly payment basis, that is, the customer get access to 100% of the material/data/exercises during that period, and gets billed on a monthly basis if they want to continue using the app.

Thanks