Game Development Community

GuiTextListCtrl

by Robert Fritzen · in Torque Game Engine Advanced · 03/29/2011 (9:26 am) · 2 replies

I'm having some problems adjusting the size of each row in my GuiTextListCtrl for my Pre Game Lobby GUI.

I'm trying to get it to have a larger text size so I can better fit in the client's rank image (make it look larger so players can see it better).

This is what I have currently:
new GuiTextListCtrl(PlayerListControl) {
            canSaveDynamicFields = "0";
            Enabled = "1";
            isContainer = "1";
            HorizSizing = "right";
            VertSizing = "bottom";
            Position = "1 1";
            Extent = "167 2";
            MinExtent = "8 2";
            canSave = "1";
            Visible = "1";
            hovertime = "1000";
            enumerate = "0";
            resizeCell = "1";
            columns = "0";
            fitParentWidth = "1";
            clipColumnText = "0";
            Profile = "GuiPLYRNAMETEXTLISTProfile";
         };

and the Profile:
if(!isObject(GuiPLYRNAMETEXTLISTProfile)) new GuiControlProfile (GuiPLYRNAMETEXTLISTProfile : GuiTextProfile) {
   tab = true;
   canKeyFocus = true;
   fontSize = 24;
};

Am I missing something here, or is this not possible with the text list?

*edit 2*

Forget the problem above, that was solved, I have a new thing I need to know about.

Is it possible to adjust the row size via TS? so instead of it being the same as the text size, I can change it to be 6 greater than the text size.

So, say my fontSize above is 24, can I make the row size 30 to fit my rank icon bitmap?

#1
04/14/2011 (3:47 pm)
Quote:Is it possible to adjust the row size via TS? so instead of it being the same as the text size, I can change it to be 6 greater than the text size.

Are you still looking for a solution to this? I'm not up on all the latest additions to the engine, but I would guess that the answer is "no, that's not possible from TS". However, I could tell you how you can modify the engine to make it possible.
#2
04/16/2011 (7:21 pm)
Oh sorry, I figured this out a while back.

Got different text sizes/fonts to do what I needed, and then did some "l33t scripting majik" to put the image where I needed it to be.