iTorque 2D 1.4.1 Released!
by Michael Perry · in iTorque 2D · 03/22/2011 (7:39 pm) · 4 replies
Full Announcement Here
Click the above link to get the all the details on the release. I will post the release notes in this thread, though:
Fixes
Bug fixing was the focus for v1.4.1. The following list of fixes were gathered from the awesome iTorque 2D community and discovered when creating the new demos. Usability and stability were the directives:- General cleanup of sample projects, templates and bad docs
- ITGB-76 Black screen on playiPhoneMovie
- ITGB-77 Sounds come out static on Mac version
- ITGB-78 iDevice Resolution will always default to SMALLW/H
- ITGB-79 isFile() and OpenForRead() broken
- ITGB-80 Apps referencing wrong directories
- ITGB-82 Using GUI causes all objects to disappear in OSX iTGB editor
- ITGB-83 Use of custom OSX folder icons
- ITGB-84 Gameplay Template Build And Run broken
- ITGB-86 Cannot create polygon objects in editor
- ITGB-87 Returning very long strings from a function causes crash EXC_BAD_ACCESS in audio driver
- ITGB-89 Reading XML - error notify has filename hardcoded
- ITGB-90 MainWindow.xib targeted for iPhone OS 2.0
- ITGB-92 Setting status bar bugs
- ITGB-93 Fix stopiPhoneAudioStream usage string
- ITGB-95 Add new music demo
- ITGB-99 iPad Portrait Orientation Bugged
- ITGB-100 Rainy Day Doc/Demo
- ITGB-101 iTorque 2D Doc Cleanup
- ITGB-102 Movie Player Uses Wrong Orientation and Resolution
- ITGB-103 Windows installer points to the incorrect product page
- ITGB-104 Windows build has the wrong example projects included
- ITGB-105 Editor restarts after loading an updated project for the first time
- ITGB-108 EULAs included in the install need to be updated to the current Master EULA
- ITGB-110 Gui Editor saves guis with double .gui extensions when user specifies extension
- ITGB-111 Images can't be searched for on Macs
- ITGB-112 Remove Sample Project template
- ITGB-114 $(IT2D_EDITOR_FLAGS) is missing from all projects
- ITGB-118 $Game::ProductName should be filled based on name the user specifies for the project
- ITGB-119 App Data/Application Support directory for the Editor needs to be changed from TorquePowered to GarageGames
- ITGB-121 setStatusBarType does not set the status bar to be hidden
- ITGB-124 Saved iDevice settinngs are not reflected in the editor upon project close and reopen
- ITGB-125 Editor restarts after opening a project while another project is open
- ITGB-127 EULA pdf not included in Windows build
- ITGB-128 Do something with the changelog included in the installer
- ITGB-132 RainyDay project needs to be included in Windows build
- Several small tweaks to editor stability and file referencing which were not tasked in Jira
Known Issues
Fixes for the following issues did not make it in 1.4.1 and would most likely have held up release another two weeks:
- ITGB-81 Windows 7 "Unable to Open Project" (unable to fix for this release)
- ITGB-91 Cleanup full screen variables (does not affect functionality or stability)
- ITGB-109 Compiler warnings in example projects (Xcode 4 upped the count dramatically)
- ITGB-115 Closing the GUI Editor does not close GUIs being edited
- ITGB-116 GuiButtonCtrls are rendered as black in their up state
- ITGB-117 Games deployed to 2G devices compiled under armv7 do not run
- ITGB-120 Calling Canvas.popDialog() pop the mainScreenGui on devices and simulator
- ITGB-122 Varied behavior with different Gui Controls
- ITGB-123 Gui Editor Inspector does not auto update when adding a new control
- ITGB-126 Extra common/commonConfig.xml being created during project creation
- ITGB-129 iTorque2DGame.app is not added to the projectfiles when a project is created on Windows
- ITGB-130 Editor points to Root directory on the first project open after install on Mac
- ITGB-131 Load last scene on startup checkbox is being ignored
- The multi-touch enhancement did not make it in
- Shooter demo was removed
About the author
Programmer.
#2
04/04/2011 (9:28 pm)
Are all the behavior files no longer included in iTorque2D?
#3
04/04/2011 (10:27 pm)
@Eric - You can still use behaviors. The Rainy Day demo ships with them and I cover them in the documentation. Not all the behaviors from Torque 2D transition well over to iTorque 2D, though they can be converted.
#4
04/05/2011 (2:31 am)
Oh Thanks Mich. I've been digging more and noticed that. I was just wondering why the whole collection of behavior files aren't in this build and that's why. Thanks!
Torque 3D Owner Ronny Bangsund
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