Game Development Community

Animation trigger sets - broken - LOGGED

by Ivan Mandzhukov · in Torque 3D Professional · 03/22/2011 (6:50 am) · 1 replies

function PlayerDts::onLoad(%this)
{
%this.addTrigger("run", "1", "1");
%this.addTrigger("run", "13", "2");
}
addTrigger() and respectivelly removeTrigger() don't register anything on the shape instance for dts shapes.

#1
03/22/2011 (10:12 am)
Greetings!

Logged as THREED-1508. Thanks!

- Dave