Need help with Terrain
by John Murray · in General Discussion · 03/19/2011 (6:30 am) · 6 replies
Just got Torque 3D last week and everything compiled and setup just perfectly and works great, including the T3D_Tutorial_Project.
I decided to give you FPS_Tutorial a try and ran into a bit of a problem and I don't know what I'm doing wrong or if I have something setup incorrectly.
The problem is when I do the Create Blank Terrain, I don't get Steve's example;

I get this;

and I get basically the same thing whenever I try to "Create Blank Terrain"
What have I done wrong?
At a stand still.
Thanks for any help,
John
I decided to give you FPS_Tutorial a try and ran into a bit of a problem and I don't know what I'm doing wrong or if I have something setup incorrectly.
The problem is when I do the Create Blank Terrain, I don't get Steve's example;

I get this;
and I get basically the same thing whenever I try to "Create Blank Terrain"
What have I done wrong?
At a stand still.
Thanks for any help,
John
#2
I running a new computer with a fresh install of Windows 7 64 bit & 4gig memory with a Geforce 240 card with 1 gig memory.
Windows 7 comes with DiretX 11 and I upgraded my graphic driver and rebooted and I still get the same this on all resolutions, 256, 512, etc.
Any other ideas?
John
03/19/2011 (8:40 am)
I running a new computer with a fresh install of Windows 7 64 bit & 4gig memory with a Geforce 240 card with 1 gig memory.
Windows 7 comes with DiretX 11 and I upgraded my graphic driver and rebooted and I still get the same this on all resolutions, 256, 512, etc.
Any other ideas?
John
#3
You hit on it with your remark "high eg: position = "-256 -256 -512" comment, I started playing with that and got it to work, it's all in the height settings.
Thanks for the clues, looks like I've got a long way to go.
I used to have a sign over my desk when I was learning PHP;
"You will never complete the feat if you don't keep your butt in the seat".
This is going to be another one of those.
Thanks,
John
03/19/2011 (9:48 am)
UpDate:You hit on it with your remark "high eg: position = "-256 -256 -512" comment, I started playing with that and got it to work, it's all in the height settings.
Thanks for the clues, looks like I've got a long way to go.
I used to have a sign over my desk when I was learning PHP;
"You will never complete the feat if you don't keep your butt in the seat".
This is going to be another one of those.
Thanks,
John
#4
The "terrain" is a funny thing, once spawned it should never be at "0 0 0" but insists that it is - this can make it quite a pain in the butt for certain things ....
... we'll all get there in the end ;)
03/19/2011 (3:11 pm)
Ahhh ... alas there are a few "esoteric" bumps and humps still left in the engine --- though to be honest a lot of this has already been ironed-out, and the devs and associates are working on the rest.The "terrain" is a funny thing, once spawned it should never be at "0 0 0" but insists that it is - this can make it quite a pain in the butt for certain things ....
... we'll all get there in the end ;)
#5
while ingame,
before you press F11,
press F8 first,
look at the ground,
then press the s key,
now press F11.
(he has 2 threads and 2 posts, guessing new member, giving new member advice)
sometimes its the simple things
03/20/2011 (10:46 pm)
can I suggest;while ingame,
before you press F11,
press F8 first,
look at the ground,
then press the s key,
now press F11.
(he has 2 threads and 2 posts, guessing new member, giving new member advice)
sometimes its the simple things
#6
For all my years working with computers and programming, this really sending me back to school.
Thanks again,
John
03/21/2011 (5:42 am)
Thanks for all the help, I'm back on track for now, but I figure I will be calling out for help again.For all my years working with computers and programming, this really sending me back to school.
Thanks again,
John
Associate Steve Acaster
[YorkshireRifles.com]
next start raising/lowering the terrain in places - see if there is a sudden change in lighting. I have a vague recollection that it just doesn't like being totally flat (at least in older versions).
After that try raising your terrain block to 512 units high eg: position = "-256 -256 -512";. I have a vague recollection that it just doesn't like having any part of it at negative.