Turret CameraFOV Problem
by Diego Castaneda · in Torque Game Engine · 03/18/2011 (12:30 am) · 1 replies
Hi everybody!! i have a question that concerns cameraFov and the Turret Class that i cant solve.
I am using the turret class on torque 3D beta 3, and the turret works fine.. the problem happens for me, when the player is mount on the turret, because it dont takes the "cameraDefaultFov" that i set (in this case i need to use "140.0"), i set this value on the player.cs that is located on the datablocks folder.. when the player is unmount it takes the cameraFov value that i set before on the player.cs.... so i dont know why is this happening? the cameraFov change when the player is mount on the turret again. Its supose to be the same camerafov when it is unmount and when it is mount on the turret... if i previously set the value on the player.cs, i hope anybody could help me or guide me.
Thanks in advance..
I am using the turret class on torque 3D beta 3, and the turret works fine.. the problem happens for me, when the player is mount on the turret, because it dont takes the "cameraDefaultFov" that i set (in this case i need to use "140.0"), i set this value on the player.cs that is located on the datablocks folder.. when the player is unmount it takes the cameraFov value that i set before on the player.cs.... so i dont know why is this happening? the cameraFov change when the player is mount on the turret again. Its supose to be the same camerafov when it is unmount and when it is mount on the turret... if i previously set the value on the player.cs, i hope anybody could help me or guide me.
Thanks in advance..
About the author
Torque 3D Owner Diego Castaneda
Anyone help... anybody??? I hope you could understands whats my problem... or what i am doing wrong?..
Help please :)