First-person view for virtual tour?
by Matthew Lyles Hornbostel · in General Discussion · 03/15/2011 (11:23 am) · 4 replies
I'm pretty inept at programming, but am a decent 3d artist. I'm a beginner with Torque 3d.
I'd like to see if anyone has made a template which will allow the player to walk around and explore a level/virtual world in a first-person view, with gravity and collision detection intact but with the FPS functions (weapons, projectiles, health/ammo GUI, etc, turned off.
Is there any way to do this? All I'm looking to make here is a simple realtime 3d virtual tour, at least for now... not an FPS. How do I do this?
I'd like to see if anyone has made a template which will allow the player to walk around and explore a level/virtual world in a first-person view, with gravity and collision detection intact but with the FPS functions (weapons, projectiles, health/ammo GUI, etc, turned off.
Is there any way to do this? All I'm looking to make here is a simple realtime 3d virtual tour, at least for now... not an FPS. How do I do this?
#2
03/18/2011 (4:41 pm)
PhysX is unnecessary for something like architectural vis. All the FPS stuff can be disabled in scripts. Try starting a new project from the Blank template; I believe most of the FPS stuff is excluded, or at least disabled by default. Even the Full template doesn't start you off with a weapon, as far as I remember.
#3
03/18/2011 (5:14 pm)
If I recall correctly, the Blank template has the ability to drop a player in and run around as them (by editing the properties in the SpawnPoint) but doesn't have any support for weapons.
#4
03/21/2011 (5:06 pm)
Okay, thanks.
Torque 3D Owner Andy Wright
BrokeAss Games