T3D 1.1 Beta 3 materialEditor.ed.cs polluted
by Thomas · in Torque 3D Professional · 03/15/2011 (6:53 am) · 0 replies
Hi,
I'm currently playing around with the material editor a bit to create a new level. When applying materials to my objects I had the interesting behaviour, that my materialEditor.ed.cs gets polluted with unwanted material definitions, causing warnings on the console (about not loadable materials) and leading to a stuck material editor. I reset the changes to get back to work, and IIRC there was a bug report about this somewhere, but I was not able to find it back.
I found some marks of materialEditor.ed.cs in scripts, which are in close relation to the behaviour. I haven't marked it as a bug, but it might be one, then I will convert my request to a bug report as well.
I'm currently playing around with the material editor a bit to create a new level. When applying materials to my objects I had the interesting behaviour, that my materialEditor.ed.cs gets polluted with unwanted material definitions, causing warnings on the console (about not loadable materials) and leading to a stuck material editor. I reset the changes to get back to work, and IIRC there was a bug report about this somewhere, but I was not able to find it back.
I found some marks of materialEditor.ed.cs in scripts, which are in close relation to the behaviour. I haven't marked it as a bug, but it might be one, then I will convert my request to a bug report as well.
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A guy from a farm, milking cows and driving tractors... Otherwise I run in burning houses and save some furniture lives...