GUI Depth of Field
by addict^2 · in Torque 3D Professional · 03/11/2011 (5:30 pm) · 2 replies
I've been looking at ways to implement a depth of field trigger, in which a GUI item (for example a message pop up) becomes focused while the rest of the UI (game scene, rather) is blurred. I have not seen any options to accomplish this with the GUI editor. Any advice would be greatly appreciated.
EDIT: UI is probably not the best choice of word here.
EDIT: UI is probably not the best choice of word here.
About the author
#2
03/12/2011 (11:03 am)
I think you might have misunderstood. When an event triggers a pop up message, I am looking to blur the game scene and overlay the message pop up on top of it. So therefore I can't just have a pre-blurred bitmap, I'm looking for some kind of DOF GUI shader, I think.
Torque 3D Owner Martin Masek