Changing Player Collision
by Jack A. R. Burfield · in Artist Corner · 03/09/2011 (1:05 pm) · 2 replies
Hi there!
Ive been learning to use Torque 3D at Uni and have recently bought my own copy and begun creating models for it.
However the new player model im working on at the moment doesnt collide with the ground properly and instead the mesh is merged halfway into it.
Like this:
http://i1109.photobucket.com/albums/h437/jackburfy1/BadCollision.jpg
So I was wondering, how do you change where the player collision box is exported in 3ds max?
Thanks for your help =D
Ive been learning to use Torque 3D at Uni and have recently bought my own copy and begun creating models for it.
However the new player model im working on at the moment doesnt collide with the ground properly and instead the mesh is merged halfway into it.
Like this:
http://i1109.photobucket.com/albums/h437/jackburfy1/BadCollision.jpg
So I was wondering, how do you change where the player collision box is exported in 3ds max?
Thanks for your help =D
Torque Owner Ivan Mandzhukov
Liman3D
http://www.garagegames.com/community/forums/viewthread/122899