Game Development Community

Shadows just seem wrong

by Donald Teal · in Torque 3D Professional · 03/02/2011 (6:31 pm) · 5 replies

There is an issue that is bugging me. It seems to have to deal with shadows. But a brief description is that the further away an object is the brighter it becomes. Take for instantance the follow picture
www.valhyre.org/beta/shadowwrong.png
notice how the mine is dark as exepected up close, but as the distance increases it gets brighter. Yet the lighting on this mission has that portion of the cave being darker than the point where the screencapture was taken. So if I move my player down the mine, it does get darker and darker, but if I look from a distance the far end of the mine is well lit.

Just seems wrong to me.


#1
03/02/2011 (11:47 pm)
Do you have fog enabled in your level, the stock settings for that turn objects in the distance white and therefore brighter. I had to adjust the colour of it so that it would be dark in the distance.
#2
03/03/2011 (3:12 am)
youve got what looks like light leaks in your model. also extend your splits in the shadow settings, and set the overdark higher
#3
03/03/2011 (9:44 pm)
Also if your using advanced lighting realize that the shadows have a fixed distance at which they fade out. You can adjust this distance in the sun settings, but you will loose quality near the camera to extend it further. You're better off changing the ambient lighting while in the tunnel than to depend on shadows for darkness.
#4
03/04/2011 (3:30 pm)
In a multiplayer would be possible to change the ambient lighting only for the specific client so other players are independent from that?
#5
03/04/2011 (4:27 pm)
I imagine with a trigger and a commandToClient (to that specific player's client) you absolutely could tell individual clients they're now in a darker / lighter area?