Shadows just seem wrong
by Donald Teal · in Torque 3D Professional · 03/02/2011 (6:31 pm) · 5 replies
There is an issue that is bugging me. It seems to have to deal with shadows. But a brief description is that the further away an object is the brighter it becomes. Take for instantance the follow picture

notice how the mine is dark as exepected up close, but as the distance increases it gets brighter. Yet the lighting on this mission has that portion of the cave being darker than the point where the screencapture was taken. So if I move my player down the mine, it does get darker and darker, but if I look from a distance the far end of the mine is well lit.
Just seems wrong to me.

notice how the mine is dark as exepected up close, but as the distance increases it gets brighter. Yet the lighting on this mission has that portion of the cave being darker than the point where the screencapture was taken. So if I move my player down the mine, it does get darker and darker, but if I look from a distance the far end of the mine is well lit.
Just seems wrong to me.
About the author
#2
03/03/2011 (3:12 am)
youve got what looks like light leaks in your model. also extend your splits in the shadow settings, and set the overdark higher
#3
03/03/2011 (9:44 pm)
Also if your using advanced lighting realize that the shadows have a fixed distance at which they fade out. You can adjust this distance in the sun settings, but you will loose quality near the camera to extend it further. You're better off changing the ambient lighting while in the tunnel than to depend on shadows for darkness.
#4
03/04/2011 (3:30 pm)
In a multiplayer would be possible to change the ambient lighting only for the specific client so other players are independent from that?
#5
03/04/2011 (4:27 pm)
I imagine with a trigger and a commandToClient (to that specific player's client) you absolutely could tell individual clients they're now in a darker / lighter area?
Torque Owner Andy Rollins
ZDay Game