Rendering messed up
by Andreas Lybo · in Torque X 2D · 02/27/2011 (11:46 am) · 5 replies
So I am really new to the Torque X 2D, and do not have alot of experience. I Made myself a scene, but end up different when I debug the game. Anyone got a quick tip what to do :) ?
#2
http://postimage.org/image/1e6oh9umc/
02/28/2011 (12:24 pm)
Thanks for the reply, unfortunately it did not solve my problem. Previously stated I am fairly new to the language and the engine - Provided a picture of the error. Hope this is something that can be fixed easily! All help appreciated!http://postimage.org/image/1e6oh9umc/
#4
02/28/2011 (10:27 pm)
Got both Visual C# 2008 and VS 2010. And TX 3.1.5 yeah
#5
03/01/2011 (12:10 pm)
with the TX 3.1.5 you will want to work only with VS 2008. Start a new project in VS2008 using the TX2D simple game template given with the game. Then after that is done build game. It should create a folder in your projects Folder within vs2008 folder. Open up the torque game from there, then load scene from the same folder. You will want to have TX2D builder open and VS2008 at the same time to speed up work flow. Once you have your scene loaded add the background to your scene, (save scene and project). Go into VS2008 and down to GameContent then to the images folder, right click add existing item, click on your background then add. You should be able to run it with no problems. The best backgrounds I have used have been .png and .jpg. I never messed with the tile maps at all. I simply create a background in photoshop or gimp image size 512x512 or for big images with a lot of detail 1024x1024. If i do not want stretching create 1 with the same aspect ratio as your camera. ex. 1080x720. Hope this helps.
Jester Carvalho
This tutorial helped me in the right path. You may find some bugs or may need to update a few things if you are using the TX2D cev4.0 version and VS2010. I hope this helps.