Game Development Community

Collada and IFL 1.01

by Amdon · in Collada Test · 02/21/2011 (6:16 pm) · 9 replies

Hi,

I just wanna ask how to put an IFL animation into one of my objects material layer (e.g. under layer2).
I am using Torque 1.01 so i assume that the IFL animation is still there.

Thanks!

#1
02/21/2011 (9:23 pm)
IFL is still in 1.0.1, but it was removed as of 1.1 Beta 2.
#2
02/21/2011 (10:03 pm)
Yeah it is still here at 1.0.1.
The thing is i dunno how to put an IFL texture in maya atm.
Be glad if someone is willing to help. ^_^
Thanks!
#3
02/22/2011 (5:39 am)
IFL works with the dts exporter
#4
02/22/2011 (2:53 pm)
Ivan's idea is best IMO.
1.0.1 doesn't have a complete collada solution for full game development so it would be best to learn DTS exporting.
#5
02/22/2011 (7:01 pm)
As i had suspected... darn dts doesn't support 2nd uv's and we are also using purelight. anyways thanks Ivan.

Our team doesn't like to move to 1.3 atm. gotta think of a workaround for this one.

Thanks!!
#6
02/22/2011 (7:14 pm)
there are a few ways to solve that problem. If you need help, post some screenshots with explanations.
#7
02/22/2011 (9:26 pm)
Thanks eb! i think i'll just have to export a separate part of the model as dts with ifl and export the remaining as dae.
#8
02/22/2011 (9:52 pm)
wunderbar!
#9
06/01/2011 (5:50 pm)
Im new in here, Hope to enjoy this forum.


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