iTorque 2D FAQ Compilation
by Michael Perry · in iTorque 2D · 02/19/2011 (10:04 am) · 8 replies
Greetings everyone. We are compiling a list of Frequently Asked Questions with answer, which should ship with iTorque 2D 1.4.1. I've been putting together the list, but I could really use your help. Feel free to contribute any questions you think should be in there. This can include questions you think come up often, questions every new user should know and even questions you still need answers for. I'll start things off:
iT2D FAQ
What's the difference between Torque 2D and iTorque 2D
What is this TGB I keep hearing about?
Why do I get the "Unable to open project" message when I try to load a project?
Why do my images show in the editor, but not in the game?
Why can't I see sprites larger than the camera area?
Why do my particles stop working off screen?
How can I make my game run faster?
When is the next update?
When will "X" feature be in the engine?
How can I use Box 2D in iTorque 2D?
iT2D FAQ
What's the difference between Torque 2D and iTorque 2D
What is this TGB I keep hearing about?
Why do I get the "Unable to open project" message when I try to load a project?
Why do my images show in the editor, but not in the game?
Why can't I see sprites larger than the camera area?
Why do my particles stop working off screen?
How can I make my game run faster?
When is the next update?
When will "X" feature be in the engine?
How can I use Box 2D in iTorque 2D?
About the author
Programmer.
#2
Thanks!
:))(
02/19/2011 (1:38 pm)
I am dying to get some intensive docs on pinch zoom. I am unclear if Justin's resource is reliable. Oh, and drag docs. Thanks!
:))(
#3
I want to build games for iOS, mac and pc out of one project if possible or have a tool which makes it possible even if it costs money.
03/08/2011 (5:14 pm)
We could really do with a project converter app which converts between torque 2d and itorque. I want to build games for iOS, mac and pc out of one project if possible or have a tool which makes it possible even if it costs money.
#4
03/10/2011 (9:30 am)
I know I see "why doesn't X iphone function work in the iTorque 2D preview" a lot in the forums. The FAQ answer could be a list of frequently used iphone functions (like music-related, multitouch, and onscreen keyboard stuff) and the statement that they only work on the device/simulator.
#5
@rennie - Hmm, that more falls under tutorials/feature updates. I might be able to phrase a question to fit that need
@chris - That kind of falls outside the intent of this thread. I need suggestions for the FAQ. I can probably phrase your suggestion as "How can I convert my Torque 2D game to an iT2D app?" Would that help?
@Joe - Nice. I'll have an iOS features tutorial, but that definitely should be in a FAQ somewhere.
03/10/2011 (9:34 am)
@Ronny - Good suggestion. Added@rennie - Hmm, that more falls under tutorials/feature updates. I might be able to phrase a question to fit that need
@chris - That kind of falls outside the intent of this thread. I need suggestions for the FAQ. I can probably phrase your suggestion as "How can I convert my Torque 2D game to an iT2D app?" Would that help?
@Joe - Nice. I'll have an iOS features tutorial, but that definitely should be in a FAQ somewhere.
#7
03/10/2011 (10:24 am)
I haven't been around for the past month or so and the little development I've done has been on my pc. I know when I tried to run iTorque 2D on my Mac I had a bunch of problems where the interface and menus wouldn't work in the editor. The fix was supposed to be doing some recompiling of the editor and what not. (Sorry if this has been talked about elsewhere already, I don't remember seeing it in the list of fixes in 1.4.1, but like I said its been a while) So if that hasn't been fixed it might be helpful to mention that in there... 'Why are the menus in the editor not working on macs?' Again that might be old news that I missed somewhere. :D Keep up the good work!
#8
@All - Thanks for the contributions, spread the word. I want as many suggestions as possible. Don't be shy and do not think anything is trivial.
03/10/2011 (10:42 am)
@Juntaou - I think that is worthy of putting in there. Hopefully the final 1.4.1 will fix this by shipping a pre-compiled version of the editor with the fix in it. I'll still include it as a FAQ or maybe in the troubleshooting, just in case.@All - Thanks for the contributions, spread the word. I want as many suggestions as possible. Don't be shy and do not think anything is trivial.
Torque 3D Owner Ronny Bangsund
Torque Cheerleaders
(Keep that question and answer near the one about optimisation :)