iT2D Editor not loading project
by Nachiket Huilgol · in iTorque 2D · 02/19/2011 (5:11 am) · 5 replies
Hey peeps, I've just started to learn game development and decided to start with the Iphone Editor as a base. However, whenever I open the application it gives me an error saying "Unable to open project" I can't start nor open a project. I tried exploring the folders in the iT2D directory but didn't find anything useful. Can someone tell me what I'm doing wrong. Thanks in advance. Cheers!
#2
02/19/2011 (9:15 am)
Hey Michael, I reset the admin rights and it transferred the ownership of all the objects on the partition successfully, but upon opening the executable again it still gave the same error message. Is there any alternative?
#3
02/19/2011 (9:25 am)
Problem solved! I tried Marc's method which was to reinstall it in the "Documents" folder and then reopen it and it worked. :D Thanks for the heads-up Michael!
#4
02/19/2011 (9:32 am)
@Nachiket - Glad you got it resolved. Sorry for the inconvenience. The way iTorque 2D links to source code files on a per project basis is why we have it all in the Program Files directory. This wasn't a problem previously, but now it is becoming a big enough issue that I am making plans to rectify it. This will not happen for 1.4.1, but I think a patch would follow after the release to address the issue.
#5
Even if the My Projects were in documents on windows, it still could link fine against the "present once" engine source code without any problem, actually with less problems if the sln file is in the documents folder and the compile targets there too.
Also at the same time it wouldn't have any problems reading and writing the projects correctly, compile scripts, scenes and fonts etc.
The only requirement is that the iT2D editor does itself also not write anything into its folder but only to the App Data folder or documents folder, the two places were applications since XP are meant to write their runtime data and configurations too by Microsofts Platform Design Guide
02/19/2011 (1:59 pm)
I don't see why the program files usage for the project folder is a requirement.Even if the My Projects were in documents on windows, it still could link fine against the "present once" engine source code without any problem, actually with less problems if the sln file is in the documents folder and the compile targets there too.
Also at the same time it wouldn't have any problems reading and writing the projects correctly, compile scripts, scenes and fonts etc.
The only requirement is that the iT2D editor does itself also not write anything into its folder but only to the App Data folder or documents folder, the two places were applications since XP are meant to write their runtime data and configurations too by Microsofts Platform Design Guide
Employee Michael Perry
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