I am looking for a game devellopment management tool that is not overlord.
by Kyrah Abattoir · in Game Design and Creative Issues · 02/15/2011 (9:18 am) · 15 replies
I'm looking for a tool that i could hosted on my own servers (i'm not a big fan of giving my work to a third party company) and is geared toward game development projects and managing a development team, ideally with a GIT integration for sourcecode and assets version management.
I looked at phpoverlord but their demo doesn't work, their forum has been spammed to hell and there hasn't been any updates since 2006.
I dabbled a bit in phpgroupware before but it's too generic and didn't feel like it would be of any help.
I looked at phpoverlord but their demo doesn't work, their forum has been spammed to hell and there hasn't been any updates since 2006.
I dabbled a bit in phpgroupware before but it's too generic and didn't feel like it would be of any help.
About the author
3D artist, programmer, game designer, jack of all trades, master of none.
#4
I realise that i am not exactly sure what to expect from a project management tool, most seems to revolve around meeting deadlines, which is logical but is a problem for me considering my project is still very much an experiment, and i hope to refine the idea as i go.
It's very much a one man project currently but everytime i tried to work with other peoples i couldn't find a proper way to share with them what they needed to get the job done, and get their work back to me in a clean and simple way.
02/15/2011 (1:46 pm)
Thank you everyone for the answers, in term of budget, i have pretty much no budget currently, but it seems jira has a 10$ entry point , i might look into it.I realise that i am not exactly sure what to expect from a project management tool, most seems to revolve around meeting deadlines, which is logical but is a problem for me considering my project is still very much an experiment, and i hope to refine the idea as i go.
It's very much a one man project currently but everytime i tried to work with other peoples i couldn't find a proper way to share with them what they needed to get the job done, and get their work back to me in a clean and simple way.
#5
Check out the features and docs for both Fellowstream and Jira. Those would be my top two choices. If you wanted to hook up your source control, then Jira might be your only choice of the two. I haven't talked to the Fellowstream people about GIT or Subversion connections.
02/15/2011 (2:01 pm)
@Kyrah - With the details you just provided, you should also check out Fellowstream. I like it for smaller team projects. For my own side project stuff, I'd probably use Fellowstream. Jira is super powerful, but may be overkill for a one to five person team. Once you get into the 10s and 100s, something like Jira is going to scale well. It's more than just deadlines. It has a full ticketing based around versions, components, tasks, bugs, improvements, etc etc.Check out the features and docs for both Fellowstream and Jira. Those would be my top two choices. If you wanted to hook up your source control, then Jira might be your only choice of the two. I haven't talked to the Fellowstream people about GIT or Subversion connections.
#6
For my personal projects I too use Fellowstream - I think that Fellowstream's strength is in letting you take off without you having to know too many specifics about your game. My initial impression was that it was more like managing an idea rather than a project. Probably because it doesn't have an uncomfortable number of things to set before you can get started, and the user interface is very friendly.
02/15/2011 (4:39 pm)
For issue tracking we host Trac since it blends well with SVN. Additionally, hosting the solution privately was the only considered way to go (at Bitgap). I like it that Trac is simple, although it is not a project management software - that'd be Jira perhaps (I know only a little about Jira - as much as the videos tell me on their site. If we didn't already have a history with Trac, I'd probably choose Jira to start a new and long project with).For my personal projects I too use Fellowstream - I think that Fellowstream's strength is in letting you take off without you having to know too many specifics about your game. My initial impression was that it was more like managing an idea rather than a project. Probably because it doesn't have an uncomfortable number of things to set before you can get started, and the user interface is very friendly.
#7
Another good system as well, it using Ruby on Rails though. If you like Trac take a look at that as well.
02/15/2011 (6:52 pm)
http://www.redmine.org/Another good system as well, it using Ruby on Rails though. If you like Trac take a look at that as well.
#9
For the time being we are looking at using Collabtive. It's free as well, doesn't have anything that I have seen for bug tracking, but I like the way it looks. Looks less intimidating at first glance to new users.
02/18/2011 (12:58 pm)
Was going to try that out Mike, but honestly couldn't get it to install. As compared to any other I've used that had probably the worst installation instructions.For the time being we are looking at using Collabtive. It's free as well, doesn't have anything that I have seen for bug tracking, but I like the way it looks. Looks less intimidating at first glance to new users.
#10
02/18/2011 (5:40 pm)
redmine look pretty interesting since it has GIT support (big plus for me) now i just need to figure out how to install it.
#11
Me and my team have been under development for about 4 months now.
If anyone would like to give input or beta test. Please reach me at rsutton84@gmail.com
This is the first and last time I will go public with this until release.
This is a FULL Only for Gamer projects tool. and will do just about anything you want it to do with the design.
You have a company login, User logins vs permissions. Chat system, Email system. Just about everything a game company would need to design their game minus their engine :)
I hope you all take advantage of this information and give us a hand in information or questions we may have for designers like yourselves only to make it better and more full-packed. We are going off the term and dedicated to it ...EASY TO USE.
Rsutton84@gmail.com
02/22/2011 (12:17 am)
I am currently in progress of such a tool :)Me and my team have been under development for about 4 months now.
If anyone would like to give input or beta test. Please reach me at rsutton84@gmail.com
This is the first and last time I will go public with this until release.
This is a FULL Only for Gamer projects tool. and will do just about anything you want it to do with the design.
You have a company login, User logins vs permissions. Chat system, Email system. Just about everything a game company would need to design their game minus their engine :)
I hope you all take advantage of this information and give us a hand in information or questions we may have for designers like yourselves only to make it better and more full-packed. We are going off the term and dedicated to it ...EASY TO USE.
Rsutton84@gmail.com
#12
I love Fellowstream as well for project management.
02/22/2011 (2:50 pm)
For the integration you require, I would think that Jira+Fisheye+Crucible would be the easiest option. That would get you a strong ticketing solution, git integration, and web-based code-review. With Bamboo, you could also work with continuous integration. It is a pretty nice platform and extremely affordable for small teams.I love Fellowstream as well for project management.
#13
apache > fcgi > python > trac < gitolite
(I really do not wish this to anyone)
So far i really like how it looks, ticket system, git browsing and wiki all at the same place.
Now if i could get the user access control to work...
02/26/2011 (7:34 pm)
It took me several days to integrate the whole chain:apache > fcgi > python > trac < gitolite
(I really do not wish this to anyone)
So far i really like how it looks, ticket system, git browsing and wiki all at the same place.
Now if i could get the user access control to work...
#14
02/27/2011 (11:59 am)
What are you struggling with on the user access control - I did some pretty specific stuff locking down parts of our wiki and access for our TRAC system
#15
Also, is there a non Htaccess way to handle trac users? like a simple mysql user management system?
02/28/2011 (5:38 am)
Well, basically it seems i can't do fine grained access to decide which user has access to which of the GIT repositories we use.Also, is there a non Htaccess way to handle trac users? like a simple mysql user management system?
Employee Michael Perry
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