Material editor bug?
by Harper · in Technical Issues · 02/14/2011 (9:55 am) · 4 replies
Hi folks,
my material editor makes something strange:
When i import a new collada, even when it uses only well known textures,
the editor writes this to the material file:
singleton Material(Stadthaus10_Window4)
{
mapTo = "Window4";
diffuseMap[0] = "art/shapes/HMy Projects/Meynis3/game/art/shapes/Haeuser/Window4";
normalMap[0] = "";
specularMap[0]....
correct would be this:
diffuseMap[0] = "art/textures/Haeuser/Window4";
Has anybody an idea what causes this?
My imported .dae's coming from the DeleD-exporter.
my material editor makes something strange:
When i import a new collada, even when it uses only well known textures,
the editor writes this to the material file:
singleton Material(Stadthaus10_Window4)
{
mapTo = "Window4";
diffuseMap[0] = "art/shapes/HMy Projects/Meynis3/game/art/shapes/Haeuser/Window4";
normalMap[0] = "";
specularMap[0]....
correct would be this:
diffuseMap[0] = "art/textures/Haeuser/Window4";
Has anybody an idea what causes this?
My imported .dae's coming from the DeleD-exporter.
About the author
Still creating a little world to show some ideas...
#2
02/16/2011 (8:27 pm)
I am using DeleD 2.44 CE and the actualized collada-exporter (with U/V-flip option).
#3
02/17/2011 (6:06 am)
Try setting the texture directory on the export panel to where the textures will be kept in your torque directory
#4
02/20/2011 (11:29 am)
Thanx again, this was helpful.
Torque 3D Owner Andy Wright
BrokeAss Games
What version of deled are you using? one of the old 'pay for it' releases or an updated CE version ?