Game Development Community

Material editor bug?

by Harper · in Technical Issues · 02/14/2011 (9:55 am) · 4 replies

Hi folks,
my material editor makes something strange:
When i import a new collada, even when it uses only well known textures,
the editor writes this to the material file:

singleton Material(Stadthaus10_Window4)
{
mapTo = "Window4";

diffuseMap[0] = "art/shapes/HMy Projects/Meynis3/game/art/shapes/Haeuser/Window4";
normalMap[0] = "";
specularMap[0]....

correct would be this:
diffuseMap[0] = "art/textures/Haeuser/Window4";

Has anybody an idea what causes this?
My imported .dae's coming from the DeleD-exporter.


#1
02/15/2011 (12:39 pm)
Heya Harper,

What version of deled are you using? one of the old 'pay for it' releases or an updated CE version ?
#2
02/16/2011 (8:27 pm)
I am using DeleD 2.44 CE and the actualized collada-exporter (with U/V-flip option).
#3
02/17/2011 (6:06 am)
Try setting the texture directory on the export panel to where the textures will be kept in your torque directory
#4
02/20/2011 (11:29 am)
Thanx again, this was helpful.