Textures Are Upside Down
by J L · in Torque 3D Professional · 02/12/2011 (10:17 am) · 5 replies
I imported some dif models i got with the rrgts pack. When I use them as difs they are fine, but once I export to collada and the load them into the game the textures become upside down. I tried searching around but the search seems to blow more now then it ever has. Brings totally unrelated searches back to me


About the author
#2
1. Put the DIFS in the shapes folder
2. Load the DIFS into a generic world.
3. Scale accordingly.
4. Choose File Export to collada.
5. Then I load the collada mesh into the level and they are upside down
02/12/2011 (2:01 pm)
Actually I am not. The steps I take are below1. Put the DIFS in the shapes folder
2. Load the DIFS into a generic world.
3. Scale accordingly.
4. Choose File Export to collada.
5. Then I load the collada mesh into the level and they are upside down
#3
02/13/2011 (4:31 am)
hm i havent come across problems like that using the internal dif2dae :/ only when exporting maps to dae using deled... A 'work around' is to flip the texture itself, aslong as theres nothing else using it. but i believe alan is doing a remake of that set specifically for t3d anyway if youre able to wait
#5
02/13/2011 (8:12 am)
Ok thanks for the reply
Torque 3D Owner Andy Wright
BrokeAss Games