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iTorque 2D 1.4.1 Preview Details

by Michael Perry · in iTorque 2D · 02/11/2011 (5:45 pm) · 27 replies

iTorque 2D 1.4.1 *PREVIEW*


In your accounts is a preview of iTorque 2D 1.4.1. This build does not represent the final release, but it does contain many bug fixes promised for the 1.4.1 release. Consider this a bug fix preview, not a final. This is the thread to post observations. For new bugs, create new threads using the bug reporting standard.

Expectations

This build has not gone through our full QA process. It has only passed acceptance criteria, which means it is usable. Issues may still be discovered during testing, even by you. Know that this does not fully represent the final product, but does give you a chance to see if it will meet your needs. There are always outlier issues that crop up when opening up testing to a massive user base. The best way to test on multiple systems is to bring you all into the fold.


Setup

If you have any previous installations of iTorque 2D, you will need to remove them completely. This build is not tested for compatibility with multiple installations and is not expected to "play nicely".

On Windows: you will want to run the uninstaller and delete the engine preferences directory. Ex: C:/Users/Mich/App/Data/Roaming/TorquePowered.

On OS X: You can delete the entire iTorque 2D directory (no uninstaller) and remove the preferences directory. Ex: Users/Mich/Library/TorquePowered.

The installers for iTorque 2D 1.4.1 are guided. Just follow the instructions and you should be able to start building out of the box.


Known Issues

- DOCUMENTATION IS INCOMPLETE. We are still adding new tutorials and will be completely removing old docs that do not apply to iTorque 2D 1.4.1. In this preview build, you will see some missing content or find old TGB docs that do not seem to work with iT2D. Know this will be taken care of in the final release.

- DEMOS ARE INCOMPLETE. We have removed the older demos that were not documented, were confusing or flat out did not run. You can see we are in the process of adding new demos that contain more interesting content and show off more features. The MusicPlayerExample is a finished demo, but will only work properly on a device if you have music in your iOS library. The foundation of the Shooter demo is in the installer, but it does not contain all the assets, game play or flow. The final demo should have clearly defined beginning, game play and ending. This will also be coupled with a tutorial. There will also be a Rainy Day demo for both iPhone and iPad.

- Particle emitter fixes not fully in place, will be for final release.

- Compiler warnings in example projects. We are still working on modifying our code to reduce the number of warning spit out by Xcode. More than just making it very difficult to debug problems, warnings are the pain in the arm before the heart attack. We will reduce as many as we can without having to completely refactor systems.

- Not tested against Xcode 4

- Multi-touch enhancement not in place yet

- Opening or creating another project from an existing one causes a reset of the editor screen

- Windows 7/Vista users without admin access and UAC turned on must run as an administrator. Read this thread for solution

- Older projects not tested against new build. No guarantee of perfect porting yet.
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#21
03/18/2011 (6:52 am)
4 out of the 5-6 days have passed... I'm really excited! can't wait to see the new version and the (first?) new release from the new GarageGames. You guys rock!

Mich - Any chance you can give a very short teaser or something to keep the excitement brewing? Any tid-bit would be cool. Are you guys still on schedule?
#22
03/18/2011 (7:28 am)
Quote:Are you guys still on schedule?
Indeed we are. Scott really put it through the ringer this week. This is going out Monday morning.
#23
03/18/2011 (7:46 am)
Short teasers...hmm. Well, the focus of 1.4.1 was bug fixing, cleaned up documentation and general polish. I will have the full change log on Monday, but here are the main accomplishments:

- 31 critical and blocker bugs resolved
- Many editor usability problems fixed
- Documentation received an overhaul
- New and extensive tutorial (port of Rainy Day to iT2D)
- Three new demos, old ones removed
- Tested against 4.3 and Xcode 4 without failure

I really wanted this release to go out sooner, but I am very happy to have had the extra time to work on docs and some tweaks while QA really punished it. After the past 4.5 days of testing, Scott has not found a single issue blocking release. I almost had a panic attack each time he walked into the dev room, but it was always to get clarification on something. Not bad for a two man effort.

Outside of the actual coding, doc writing and QA, something big came out of this version. Based on what went into 1.4.1, a road map is being formed for the rest of the year. It has not been finalized yet, but I can tease by saying a lot of the most asked for features are going to roll out...plus some juicy ideas I came up with =)

#24
03/18/2011 (8:09 am)
That sounds fantastic. :) Glad you guys are sticking to your word. Makes me feel all warm and fuzzy inside.

Will the road map be released on Monday as well?
#25
03/21/2011 (5:16 pm)
We are having problems with the installer, documentation and the website. We are still working and probably will be until the late hours, but the release is most likely slipping. I can have a new estimate after a meeting tomorrow.
#26
03/22/2011 (12:32 am)
Thanks Michael.
I'm starting with torque and I was getting frustrated trying to fix some issues with 1.4 version :/
So far the 1.4.1 works good and i have already created some projects and run them in the simulator.
Thanks for the effort!
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