Particle values don't load when they are less than 1 - RESOLVED
by Rob McNaughton · in Torque 3D Professional · 02/11/2011 (8:32 am) · 3 replies
T3D b3
Is there a way to increase the granularity of particle values? I am working on particles in the editor and have found I need speed values less than 1.0 and Speed Random to be less than 1.0 as well. I can get great results by typing in 0.6 and -0.4 and the particle system looks great. Unfortunately on the next load of the game the Speed Random values reset to above 100 causing crazy high velocities.
I see too ways to fix it but I don't know how to do either:
Allow loading negative values for random Speed (this seems like a hack but would work fine)
Remove the Random Speed must be 1 less than Speed limitation - Random should be equal or less in all particle values
Can anybody point me in the right direction to try some of this? I am a c++ noob but trying to learn.
Is there a way to increase the granularity of particle values? I am working on particles in the editor and have found I need speed values less than 1.0 and Speed Random to be less than 1.0 as well. I can get great results by typing in 0.6 and -0.4 and the particle system looks great. Unfortunately on the next load of the game the Speed Random values reset to above 100 causing crazy high velocities.
I see too ways to fix it but I don't know how to do either:
Allow loading negative values for random Speed (this seems like a hack but would work fine)
Remove the Random Speed must be 1 less than Speed limitation - Random should be equal or less in all particle values
Can anybody point me in the right direction to try some of this? I am a c++ noob but trying to learn.
About the author
Lead Technical Artist for Blizzard's "Team 1" working on StarCraft II. Rob has tinkered with torque for a long time and has yet to make something to show. Soon...
Associate David Wyand
Gnometech Inc.
Logged as THREED-1445 for someone to look into.
- Dave