Game Development Community

Particle values don't load when they are less than 1 - RESOLVED

by Rob McNaughton · in Torque 3D Professional · 02/11/2011 (8:32 am) · 3 replies

T3D b3
Is there a way to increase the granularity of particle values? I am working on particles in the editor and have found I need speed values less than 1.0 and Speed Random to be less than 1.0 as well. I can get great results by typing in 0.6 and -0.4 and the particle system looks great. Unfortunately on the next load of the game the Speed Random values reset to above 100 causing crazy high velocities.

I see too ways to fix it but I don't know how to do either:
Allow loading negative values for random Speed (this seems like a hack but would work fine)
Remove the Random Speed must be 1 less than Speed limitation - Random should be equal or less in all particle values

Can anybody point me in the right direction to try some of this? I am a c++ noob but trying to learn.

About the author

Lead Technical Artist for Blizzard's "Team 1" working on StarCraft II. Rob has tinkered with torque for a long time and has yet to make something to show. Soon...


#1
03/15/2011 (12:58 pm)
Greetings!

Logged as THREED-1445 for someone to look into.

- Dave
#2
04/14/2011 (5:13 pm)
Fixed in 1.1 Final and Preview.
#3
04/14/2011 (8:28 pm)
Great. Thanks!