Project Gert: Moonbreaker has made it!
by Will O-Reagan · in Torque X 2D · 02/10/2011 (1:06 am) · 4 replies
Thanks to all of your Torque Members who helped me get this far, and for anyone who is reading this who has not yet published a game, take this advice. XNA and GG members are the best, if you spend time in the forums, and post here, you will gain lots of insight and information. If you review games, and are respectful of the rules over at the XNA forums, you will eventually gain enough respect and support to get your game passed, it is not that hard. I spent 3 years never posting in the XNA forums because I thought they were strange, and the rules were too harsh. But it turns out I was wrong, the rules were not that bad, they just took time to get to know them, and the community is very supportive of people, and will help you. The best thing to do is work on your skills, practice your code, and think of the best idea you can, so when you finally are published, it will feel fantastic and deserved.
About the author
I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.
Torque 3D Owner Bob Dobbs
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