Why doese my terrain texturing look terrible?
by Jay Peters · in Torque 3D Professional · 02/09/2011 (8:03 pm) · 4 replies
About 20 meters in front of the camera, the quality of my terrain texturin degrades by a power of 10. Why is this/how do I fix this?<BR/><BR/>
<img src="http://i.imgur.com/7XF1e.png" />
<img src="http://i.imgur.com/7XF1e.png" />
#2
02/09/2011 (8:18 pm)
Thanks for the quick response! I just tried increasing it to 1000 and, wow, what difference.
#3
I personally wouldnt recommend having your detail view distance set that high. you can get a good balance by making your diffuse size a bit higher, and lowering the detail view distance to 300-500. Bear in mind that wherever the detail layer is drawn, you are also applying any normal maps and parallax to it which takes up resources.
02/10/2011 (2:14 am)
Hi Jay,I personally wouldnt recommend having your detail view distance set that high. you can get a good balance by making your diffuse size a bit higher, and lowering the detail view distance to 300-500. Bear in mind that wherever the detail layer is drawn, you are also applying any normal maps and parallax to it which takes up resources.
#4
02/10/2011 (11:38 am)
Thanks for the additional information, Andy. I'm just getting started with T3D (as you can probably tell), so any input is greatly appreciated!
Torque Owner Brian Mayberry
Dead on Que Productions