Three quick questions in 2D
by Damien Calloway · in General Discussion · 02/08/2011 (10:09 am) · 2 replies
Still messing about with the demo of T2D I downloaded (22 days left), and I noticed that Torque X is available, although being sunset 28 Feb. I am on Windows, so certain things about Torque X seem very nice. Especially the C# part. I am also unclear on the web publishing ability (i.e. if I self host the file)- in the T2D demo I only see Windows and Mac as build targets. So, my three questions are :
1) Can I target Flash/web from T2D ?
2) Can I target Mac/iPhone/Wii/web from Torque X ?
2a)(in other words, is it strictly Windows only, or will Mono work ?)
3) Is iTorque + TorqueX a combination that will work ?
1) Can I target Flash/web from T2D ?
2) Can I target Mac/iPhone/Wii/web from Torque X ?
2a)(in other words, is it strictly Windows only, or will Mono work ?)
3) Is iTorque + TorqueX a combination that will work ?
#2
Thank you for your time.
02/08/2011 (8:10 pm)
I see - k - well, nice to know what the pathways are. For what I am looking for, T2D seems the best option for now. iT2D being a close second, but alas, no Mac for now....Thank you for your time.
Torque 3D Owner Ronny Bangsund
Torque Cheerleaders
2)No. TX is based on the latest XNA. Mono isn't going to cut it, and I'm not sure it's even in their stated goals to support the gaming APIs.
3)They've got nothing in common beyond being game engines and being made by the same company.
If you want to target Mac+Windows, Torque 2D will help you. If you want to target Windows+Xbox via XNA, TorqueX. There is also a proper console engine available by special arrangement (expensive - getting those things certified is not cheap).
If you want to target iOS, iTorque 2D is your engine. It only supports iOS devices at the moment.
If you want to script in C# but support more than MS platforms, it's possible to integrate other script languages. You're looking at a mere 1400 or so functions to translate ;)