Game Development Community

Texturing: Linking brushes/faces and their properties?

by Demian Wright · in Constructor · 02/08/2011 (6:35 am) · 1 replies

Is there a way to link the texturing data of multiple faces of multiple brushes? I'm texturing this really simple model of mine and all the vertical surfaces have the same texturing properties. (Offset, alignment, size etc.) So rather than monotonously applying the same settings over and over again to each vertical face individually, is there a way to simply link all these faces together so I would only need to change one face's properties and they all would change? I'm new to Constructor.

#1
02/12/2011 (9:00 am)
Not exactly but you can use the unify button/checkmark as an alternative to applying the texture settings for each brush individually.