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Cannot compile CEV

by Andy S. · in Torque X 2D · 02/07/2011 (2:51 pm) · 4 replies

Hi,

I just downloaded the CEV. Then I open up the engine solution and tried to build it. I get these errors:

Error 57 Invalid Resx file. Could not find a part of the path 'C:\Users\andreas\Desktop\trunk\TorqueCore\bin\x86\Release\Engine data\fonts\Arial12.xnb'. Line 123, position 5. C:\Users\andreas\Desktop\trunk\TorqueCore\EngineData\EngineData_x86.resx 123 5 TorqueCore

Error 121 Invalid Resx file. Could not find a part of the path 'C:\Users\andreas\Desktop\trunk\TorqueCore\bin\Xbox 360\Release\Engine data\fonts\Arial12.xnb'. Line 123, position 5. C:\Users\andreas\Desktop\trunk\TorqueCore\EngineData\EngineData_Xbox.resx 123 5 Xbox360TorqueCore


I use VS 2010 Professional on a german WIN 7 X64 Ultimate. Any ideas how to fix this?

Thanks

andi

#1
02/07/2011 (3:02 pm)
It worked now. Very strange, just had to reload the whole solution...
#2
02/07/2011 (5:03 pm)
I have to do this alot, I'm guessing theres a work around, but so far I've had to restart VS many times.. but no extended work with it yet, still wrapping up my 3.1 game.
#3
02/07/2011 (5:30 pm)
sounds like the issue where you have to compile a release build then a debug build. after that you're good to go (it's the TX resource project that is the issue, but you only need to do it the once since it's rare you'd edit that bit of TX). The release and debug builds seem to reference each other and I don't think that's been sorted out yet without breaking it even more.
#4
02/12/2011 (2:53 pm)
Yeah I had to change the settings on my build and do release build, then debug build for it to work.