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T3D Compatability with 3D World Studio

by Michael S Mays · in Game Design and Creative Issues · 02/07/2011 (2:29 pm) · 8 replies

Does anybody know if there is a utility that will convert other file formats to the '.mis' format. I'm currently using Leadwerks 3D Word Studio and it exports/saves the following file formats (.3dw, .pfb, .b3d, .map, .dbo, .txt, .fy, .gmf, .wmp, .x).

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#1
02/07/2011 (2:42 pm)
.mis is not the model file format you want to save meshes to. MIS is a file where are objects are referenced and loaded from when loading a mission in T3D. You need a program that outputs dae or dts ideally. DIF also works, I think there is an exporter for 3D WOrld Studio.
#2
02/07/2011 (3:09 pm)
You can use the .map export, import that into something like DeleD and then export to either DTS or DAE from there.
#3
02/08/2011 (3:37 am)
what Andy said :) DeleD is a great tool to convert your work from map, if you've designed it in 3D World Studio or Constructor.
#4
02/08/2011 (5:32 am)
Thanks a million you guys. I also read on a 3DWS forum that it was better to just created the individual models in 3DWS and place them into a level/mission using T3D rather than create an entire level in 3DWS. Any thoughts on this?
#5
02/08/2011 (6:19 am)
Thats definately the way to go as you can LOD individual parts then for better performance etc
#6
02/09/2011 (2:56 pm)
Guess it depends how complex the models are, if they are not too large then I see no reason why you couldn\'t create a small town. Then maybe convert them to dts for better lighting.
#7
03/01/2011 (5:21 am)
Hi Micheal

I use 3dworld studio for interiors and simple props, if you want to use it for large complex levels you can build em then chop them up into parts to export and stick back together again in t3d, you can optimise a lot this way with lodding and imposters.

then run map 2 dif then in t3d any models that arent portalled interiors can be converted into dae.

best tool is to make a big block with the floor plan on it as a texture then you can line everything up easily

also ive noticed 3dworld studio struggles a bit with small scale details so if you start losing some faces you may need to scale it up to double size before the export then scale it down in t3d.
#8
04/15/2011 (5:58 am)
amazing to see DELED still has some use ;)