Magnitude Editor
by StuporMundi · in General Add-On Discussion · 02/04/2011 (10:26 pm) · 28 replies
I've tried to get this to run in TGB. Looking at the console.log the .cs file isn't loading although an exec instruction is given. I was wondering whether anyone had managed to get the magnitude editor to work with TGB 1,.7.5. The .cs is actually a .cs.dso if that makes a difference.
Ted Southward(who designed the Magnitude editor) tried to sort this problem out but looking at the console.log it seems to be some problem with Torque 2D.
Is there a new instruction other than exec for loading these sorts of files.
I would appreciate any help anyone can give.
Ted Southward(who designed the Magnitude editor) tried to sort this problem out but looking at the console.log it seems to be some problem with Torque 2D.
Is there a new instruction other than exec for loading these sorts of files.
I would appreciate any help anyone can give.
About the author
#22
02/05/2011 (4:56 pm)
@John: Go easy, I don't believe anything negative was meant by any comments posted. I'm redoing some directions and sending you a new .dso (see my last post) to drop in before the Magnitude Editor download itself is updated.
#23
Loading compiled script C:/Program Files (x86)/Torque/Torque Game Builder 1.7.5 Pro/tgb/common/gameScripts/common.cs.
That is virtually at the top of the consile.log and I can follow paths and I do see 'gameScripts' in that path. But it's a bloody long console log so I can undertstand you missing the line. The thread you referred me to I did make the changes and ran it and nothing happened.
02/05/2011 (4:56 pm)
@ Ted just seen your new post. So the common.cs being loaded in the comsolelog isn't in gameScripts though the log states: Executing C:/Users/ohn/AppData/Roaming/GarageGames/TorqueGameBuilder/commonPrefs.cs.Loading compiled script C:/Program Files (x86)/Torque/Torque Game Builder 1.7.5 Pro/tgb/common/gameScripts/common.cs.
That is virtually at the top of the consile.log and I can follow paths and I do see 'gameScripts' in that path. But it's a bloody long console log so I can undertstand you missing the line. The thread you referred me to I did make the changes and ran it and nothing happened.
#24
I'm not that bothered I invariably sort out myself every problem I post to any forum board but hope runs eternal and because I'm distracted doing a 1000 other things I was just hoping someone might put me straight. I see no purpose in someone posting what I read as a sarcastic comment in the spirit of 'Oh no, not another f&*^&^g newbie!'.
02/05/2011 (5:03 pm)
@Ted I'm not getting particularly shirty for me. I put the console.log here because I was asked to. EB jumps in with a comment about following instructions and paths - well the 'paths' thing could be right but the instructions not.I'm not that bothered I invariably sort out myself every problem I post to any forum board but hope runs eternal and because I'm distracted doing a 1000 other things I was just hoping someone might put me straight. I see no purpose in someone posting what I read as a sarcastic comment in the spirit of 'Oh no, not another f&*^&^g newbie!'.
#25
You gave no forth bearing of your skillset or detailed-attempts to make this work and I am unaware of Ted's manual since I do not license the tool. I did not know if Ted's manual spoke of T2D/TGB installation and I am unaware of how your conversation, with Ted, went because I do not have a log of it for which to read.
- I came to help.. And whether you realize it or not; people are here to help.
Unless you are overly concise with the issue from top-to-bottom, you *will* be asked questions that start from basePoint0 as to build to a conclusion properly for the situation to gain resolve.
[If Ted went on vacation and was unable to reply, then maybe my question would not have seemed so out of place?]
Now I am almost sure that you think I am being rude or some other thing right now..but nothing could be further from the truth. I am merely speaking clearly as so we do not have confusion between us.
- The last thing I would ever do is belittle a new guy.
P.S. this is a help forum, no one really 'jumps in'. :P
02/05/2011 (10:37 pm)
I asked a legitimate question John. You gave no forth bearing of your skillset or detailed-attempts to make this work and I am unaware of Ted's manual since I do not license the tool. I did not know if Ted's manual spoke of T2D/TGB installation and I am unaware of how your conversation, with Ted, went because I do not have a log of it for which to read.
- I came to help.. And whether you realize it or not; people are here to help.
Unless you are overly concise with the issue from top-to-bottom, you *will* be asked questions that start from basePoint0 as to build to a conclusion properly for the situation to gain resolve.
[If Ted went on vacation and was unable to reply, then maybe my question would not have seemed so out of place?]
Now I am almost sure that you think I am being rude or some other thing right now..but nothing could be further from the truth. I am merely speaking clearly as so we do not have confusion between us.
- The last thing I would ever do is belittle a new guy.
P.S. this is a help forum, no one really 'jumps in'. :P
#26
I came to the forum simply because the last email I got from Ted seemed to do a Pontius Pilate(apparently not if I read a later post correctly), and I thought asking the question here might establish whether it was a T3D problem. Maybe other people had encountered it.
So again I was at fault for taking the attitude I did, so I hope you will accept an apology.
02/06/2011 (2:01 am)
eb@ Point taken and I apologise. I jumped down your throat partly because the way the post read was as if you were having a private conversation with Ted as if I'm not in the room, and it's a forum, we're all in the room.I came to the forum simply because the last email I got from Ted seemed to do a Pontius Pilate(apparently not if I read a later post correctly), and I thought asking the question here might establish whether it was a T3D problem. Maybe other people had encountered it.
So again I was at fault for taking the attitude I did, so I hope you will accept an apology.
#27
It's a very silly place sometimes. Try to avoid getting sucked into that.
02/06/2011 (1:33 pm)
NP John. Believe me, I've received worse for less, around here.It's a very silly place sometimes. Try to avoid getting sucked into that.
#28
02/06/2011 (2:15 pm)
@eb I'll keep that in mind. I'm given to overreaction I must admit, I'll keep a lid on it in future.
Torque 3D Owner StuporMundi
Near the top in this stupidly long post is: Executing C:/Users/ohn/AppData/Roaming/GarageGames/TorqueGameBuilder/commonPrefs.cs.
Loading compiled script C:/Program Files (x86)/Torque/Torque Game Builder 1.7.5 Pro/tgb/common/gameScripts/common.cs.
Which I think is that common.cs file being called - but the magnitude editor .cs foesn;t seem to be called from it.
@eb The instructions to set it up include pasting the .cs file into a folder that didn't exist and altering lines in such .cs files as
scripts/client/default.bind.cs and scripts/client/config.cs which don't exist either - maybe they don't exist because I was supposed to create the, but that isn't stated in the manual and I am completely new at this. OK I put my hands up it also states putting the exec order in the init.cs which I never realised was something I created, but this is all because I was simply trying to set-up a project framework before I begin doing the nitty gritty. I assumed that these 2 .cs files were created automatically by TGB.
I bought TGB 2 years ago including the iPhone version when it cost $750 for both so I'm not jumping on the band wagon and getting it at a steal, I simply never got around to using it as I put a game together just using obj-C and C and never touched the game engine. I read stuff and tried examples when I first bought it but haven't touched it since.
I'm not knocking Ted or anyone, and I had forgotten what I'd read so I simply followed instructions as laid down in the magnitude editor manual and then contacted Ted when none of those files existed. I know nothing about TGB yet, I haven't cracked open the manual again because suddenly, between contacting Ted and the morning after, I find myself doing a port of the iphone game I did into Unity3D(should take 2 months) so I don't have time. But as I can spare 5 minutes to follow instructions or to make notes where someone can tell me exactly how I should put magnitude editor into the TGB project I thought I'd follow up now rather than go through this rigmarole in 2 months again.
So if you could all excuse a complete newbie and not quote 'Search is your friend' or 'RTFM' or 'Is there a problem understanding paths or the directions ?' I would appreciate some help or mot as the case may be. I mean the common.cs Ted told me to put the exec in is a file created by TGB, am I supposed to exec this as well?
Anyway, I posted the console.log because I was asked to do so, I'm sure in two months when I sit down and crack open the manual everything will become clear in which case I will either get the magnitude editor working or do myself what I wanted it for.