OpenFileDialog and SaveFileDialog not available in shipping build
by Richard Marrevee · in Torque 3D Professional · 02/01/2011 (7:08 am) · 4 replies
It seems that after a shipping build of the engine the OpenFileDialog() and the SaveFileDialog are not available in script.
Is this supposed to be or is it a define in Torqueconfig.h or something else.
Because you don't get any console messages in a ship-build I can't say what is happening.
Has anybody experiencing the same?
Thanks.
Is this supposed to be or is it a define in Torqueconfig.h or something else.
Because you don't get any console messages in a ship-build I can't say what is happening.
Has anybody experiencing the same?
Thanks.
About the author
Started programming in 1984 on an Oric, when time progressed switched to MSX, Amiga and finally the Windows PC with T3D. Now developing an epic fantasy game: The Master's Eye. Creator of the DoorClass pack and VolumetricFog pack @ richardsgamestudio.com
#2
02/01/2011 (1:46 pm)
I am running in windowed mode. The strange thing is that when I use a normal build of the engine everything works fine.
#3
They will work in full-screen mode, however....
The first time you call them they are not visible. On windows hit <alt>-<Tab> until you get the dialog. After this they are appearing normally when requested.
However very strange.
02/23/2011 (2:33 am)
@Rex:They will work in full-screen mode, however....
The first time you call them they are not visible. On windows hit <alt>-<Tab> until you get the dialog. After this they are appearing normally when requested.
However very strange.
#4
docs.garagegames.com/torque-3d/reference/classSaveFileDialog.html
"
...
Note:
FileDialog and its related classes are only availble in a Tools build of Torque."
06/01/2012 (9:32 pm)
RTFM :D seems it is intentional ...docs.garagegames.com/torque-3d/reference/classSaveFileDialog.html
"
...
Note:
FileDialog and its related classes are only availble in a Tools build of Torque."
Rex Hiebert
3Dmotif LLC