Need help with large decals
by Marcus L · in Torque 3D Professional · 01/25/2011 (1:26 pm) · 0 replies
Hi everyone,
I'm trying to make giant decals that are between 10m^2 and 50m^2, and all I'm able to get so far is crashes. So far, the only changed I've made, is a check box in the decal's datablock that forces decals to only render at terrains. The two options as i see it, is eighter to keep modifying the existing decal class to support lagre decals without crashing, or to make a new class optimized class that does what i want.
Now, my question is;
Is there anyone who have working large decals?
If not, is there anyone who know why it crashes when sized up?
If i where to make a new class, how would i grab the VertexBuffer like the decals do?
(Do i need pix for this o.o?)
Thanks,
Marcus L.
I'm trying to make giant decals that are between 10m^2 and 50m^2, and all I'm able to get so far is crashes. So far, the only changed I've made, is a check box in the decal's datablock that forces decals to only render at terrains. The two options as i see it, is eighter to keep modifying the existing decal class to support lagre decals without crashing, or to make a new class optimized class that does what i want.
Now, my question is;
Is there anyone who have working large decals?
If not, is there anyone who know why it crashes when sized up?
If i where to make a new class, how would i grab the VertexBuffer like the decals do?
(Do i need pix for this o.o?)
Thanks,
Marcus L.