Torque 3D Player animations
by Draken Knight · in Torque 3D Beginner · 01/25/2011 (8:48 am) · 5 replies
If you purchase the torque 3D does it come with the Orc animation, I ask becuase I want to get the mega pack but if the Orc animation does not come with it then will it still work with the UAI?
Just want to know before I purchase it.
Just want to know before I purchase it.
#2
01/25/2011 (9:23 am)
Will the animation packs work out of the box so to speak or do need to add them to software before use. If they work with the skeleton I would guess no but want to be sure before spending the money.
#3
...if it is...yes, most of the animations work on KORK; that was something we wanted in the Pack. All the animations working with KORK, as well as the ACK Packs. I believe they work on the 'Forge Soldier' as well....which means they load into the standard 'Biped' figure hierarchies. We used proprietary software to convert the sequences to become 'Biped friendly'....
The Mega Pack vol.1 is a massive library of keyframed animations, ready to work on the figures, 'out of box', meaning they will load into the corresponding figures.
01/25/2011 (9:45 am)
IsThisThePack...if it is...yes, most of the animations work on KORK; that was something we wanted in the Pack. All the animations working with KORK, as well as the ACK Packs. I believe they work on the 'Forge Soldier' as well....which means they load into the standard 'Biped' figure hierarchies. We used proprietary software to convert the sequences to become 'Biped friendly'....
The Mega Pack vol.1 is a massive library of keyframed animations, ready to work on the figures, 'out of box', meaning they will load into the corresponding figures.
#4
Like Craken, I also want hassle-fre linking of animations into my game.
Finally, I've worked in Milkshape before, can i use that to alter animated meshes or will i need to learn a new tool?
Thanks
Grant.
01/27/2011 (12:53 am)
@Rex, Hi, I'm a noob too and sorry for hijacking this thread but can we see a full list of animations (with descriptions) in each pack. Also, I assume they're all MotionCaptured.Like Craken, I also want hassle-fre linking of animations into my game.
Finally, I've worked in Milkshape before, can i use that to alter animated meshes or will i need to learn a new tool?
Thanks
Grant.
#5
01/27/2011 (7:55 am)
One more thing I need to know is how to edit the DTS file, um it can not be opened in Torsion so will I need to open it in C++ Visual Studio 2008 and can The UAI bring up the file as well. In the video for the UAI it shows it being able copy yourself and add another skin and change from the player it comes with to an other form, Do you change this in the code or simply upload the DTS file through the UAI?
Associate Michael Hall
Distracted...