Game Development Community

Changing T3D Toolbox Project Path?

by Quentin Headen · in Torque 3D Professional · 01/24/2011 (5:51 pm) · 2 replies

Hello everyone! I am loving Torque 3D, but I am wondering something. Is there a way to change where the toolbox for Torque 3D saves and loads its projects? It defaults to the "My Projects" folder in the installation directory. I want to change that if possible. If it can be changed, how can I?

Thanks

About the author

Just your average programmer who tries to finish the projects he starts. :) I am currently focused on creating games with Torque engines. My website is http://phaseshiftsoftware.com


#1
01/24/2011 (8:22 pm)
Unfortunately, there's a problem here. The toolbox uses Torque's projectGenerator to generate VS and Xcode project files. projectGenerator, however, is hardcoded for a certain directory structure of the SDK and thus expects things to be in certain places. This pertains to the Engine/ folder as well as the requirement to have projects in a path matching <SomeFolder>/<ProjectDir> underneath the SDK root.

If you have no need for projectGenerator other than to create the initial projects, what you can do is run the initial generation and then move your project manually and patch up the file references in VS. However, overall, I'd recommend keeping the SDK together and doing all your development within its directory structure.

Quote:I am loving Torque 3D

Great to hear that! :)
#2
01/24/2011 (9:17 pm)
Thanks for the info Rene. I don't mind keeping in the the SDK folder.

Thanks again for the help.