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Problem Importing Boombot

by RealmX · in Torque X 3D · 01/24/2011 (3:45 am) · 2 replies

I started a new project in 3.1.4 and I'm trying to get boombot into it. No weapons, effects, or sounds, just the boombot, materials and animations. I keep getting an "Reference not set to an instance of an object" error in T3DControlComponent at:

public void ProcessTick(Move move, float dt)
{
  _UpdateControl(move, dt);
  FSM.Instance.Execute(this);
  ((ControlState)_currentState).UpdateControl(this, move, dt);//<-- _currentState is null!
}

Comments in the code warn against setting this value directly, so does anyone have any idea how this is set?

#1
01/24/2011 (7:08 am)
Ok, I got past the error, but now nothing spawns. Any suggestions?
#2
01/24/2011 (7:31 pm)
Never mind. I made a copy of the FPS demo and converted it from mountain to molehill to get what I was looking for. Thanks.