Problem Importing Boombot
by RealmX · in Torque X 3D · 01/24/2011 (3:45 am) · 2 replies
I started a new project in 3.1.4 and I'm trying to get boombot into it. No weapons, effects, or sounds, just the boombot, materials and animations. I keep getting an "Reference not set to an instance of an object" error in T3DControlComponent at:
Comments in the code warn against setting this value directly, so does anyone have any idea how this is set?
public void ProcessTick(Move move, float dt)
{
_UpdateControl(move, dt);
FSM.Instance.Execute(this);
((ControlState)_currentState).UpdateControl(this, move, dt);//<-- _currentState is null!
}Comments in the code warn against setting this value directly, so does anyone have any idea how this is set?
About the author
#2
01/24/2011 (7:31 pm)
Never mind. I made a copy of the FPS demo and converted it from mountain to molehill to get what I was looking for. Thanks.
Torque 3D Owner RealmX