Game Development Community

Amount of programming needed

by joe modzeleski · in Torque X 2D · 01/23/2011 (6:14 am) · 3 replies

I've been interested in Torque X 2D for a long time, and was thinking about buying it, but I need to know, how much programming is needed to build a game in torque ? I have basically no programming knowledge, and I want to build a 4 player platformer, what sort of coding should I know and to what degree will I need it ?

About the author

I'm an artist, musician, and designer with a huge passion for video game development. I'm brand new to Torque and have no programming knowledge.


#1
01/23/2011 (8:41 am)
You will need to do some programming. The important thing to note about torque is that it is not a drag-and-drop game builder. It does have an editor and is component based, but you will not be able to produce a halfway decent game without some degree of programming.
#2
01/23/2011 (1:21 pm)
Yeah. Basically, as Duncan mentioned, Torque X does have an editor that allows you to lay out your level. But all of the level's logic requires coding in the C# programming language.

For example, if you are making an adventure game, you can put your player and all of the items in the world, and create the world's layout and look using the editor. But how will the player move? What happens when the player collects certain items? These tasks must be defined using programming.

I must say that C# is relatively easy to learn, but you do have to put some time into doing it. I learned C# by using XNA (not TorqueX, but just the plain XNA framework).
#3
03/14/2012 (9:08 pm)
Hey Joe,

You just emailed me about C3 and I found your kickstarter... If you are still interested in Torque X we've been using it for over four years and just wanted to share with you what the engine can do:


This is an alpha of our current game and a few months old. Our plans with C3 involve utilizing this engine as well after we work out all the kinks with Dungeons.