Box2d TGB/t2d Precompiled?
by Will Zettler · in Torque Game Builder · 01/21/2011 (9:53 pm) · 7 replies
I have been playing around with the Box2d, think its awesome. I'm not a coder, Is there any way someone could compile me a copy with it in the latest version and shoot me a exe compile of it or is this not possible? Just looking to use it in my pinball-like games I've got lined up. Any info on how to get this going would be great. Looking forward to any help. :D Thanks so much in advance.
Also, no, I do not own a copy of MSVC yet. Looking to buy a copy soon, that's why I'm asking. Thanks so much for the help!!! I own the Pro version of TGB/T2D if that helps any.
Will
dlstorminc@yahoo.com
Also, no, I do not own a copy of MSVC yet. Looking to buy a copy soon, that's why I'm asking. Thanks so much for the help!!! I own the Pro version of TGB/T2D if that helps any.
Will
dlstorminc@yahoo.com
About the author
- Ambient sound artist since 2004 - Texture artist since 2001 - Terrain designer since 2006 - Android app design since 2016 - Game design (Sky Fall, A_Clone) 2018
#2
Will
01/21/2011 (9:59 pm)
What would really be nice is we see a next update release with it precompiled in, I think that would be helpful to a lot of folks using the engine. Who knows...Will
#3
Michael Worister did that as his thesis and put it out on google code. It's even got a step by step integration guide (pdf).
01/22/2011 (12:28 am)
code.google.com/p/tgb-box2d-integration/Michael Worister did that as his thesis and put it out on google code. It's even got a step by step integration guide (pdf).
#4
That being said, once it's in there, you pretty much lose all functionality through the editor, so scripting becomes an absolute necessity.
@Ronny, I'd be willing to go through this again to provide a diff against a clean T2D but I'm not sure how to do it a global diff in SVN. I typically use Winmerge to do a diff on a single file. Any input?
01/22/2011 (6:23 am)
@Will, you do the need the Pro version of T2D to do this but you can use the free Visual Studio Express to do the actual combining of box2d and T2D.That being said, once it's in there, you pretty much lose all functionality through the editor, so scripting becomes an absolute necessity.
@Ronny, I'd be willing to go through this again to provide a diff against a clean T2D but I'm not sure how to do it a global diff in SVN. I typically use Winmerge to do a diff on a single file. Any input?
#5
diff -uNr <original source dir> <modified dir>
If Windows GUI tools can't create a patch file between two directories, you should probably toss them, because they're useless then ;)
(In other words: No clue, as I don't do Windows.)
Do an "svn export" on the source dir if it's checked into SVN to get a clean source, though. Otherwise it would also add the repo data to the diff.
01/22/2011 (9:19 am)
Provided you have plain old command line diff:diff -uNr <original source dir> <modified dir>
If Windows GUI tools can't create a patch file between two directories, you should probably toss them, because they're useless then ;)
(In other words: No clue, as I don't do Windows.)
Do an "svn export" on the source dir if it's checked into SVN to get a clean source, though. Otherwise it would also add the repo data to the diff.
#6
01/22/2011 (4:10 pm)
ya ya ya... fix your avatar Mac addict. :)
#7
01/22/2011 (9:05 pm)
Not my fault it's broken! The site move did strange things. I'll wait for my superhero costume to arrive, anyway.
Torque 3D Owner Ronny Bangsund
Torque Cheerleaders
*goes looking for his silver platter*