GMK PhysX T3D 1.1B3 (resolved)
by TheGasMan · in Game Mechanics Kit · 01/21/2011 (2:07 pm) · 6 replies
I compile 1.2.9 into T3D 1.1B3 and I get errors. I am able to create a dll and exe but it is no where near usable for development.
- I see that others are having issues with it too.
I am using VS express2010.
Note: I have added GMK to TGEA and earlier T3D versions without issue.
..will 1.3.0PhysX be stable/usable for T3D 1.1 ?
- I see that others are having issues with it too.
I am using VS express2010.
Note: I have added GMK to TGEA and earlier T3D versions without issue.
..will 1.3.0PhysX be stable/usable for T3D 1.1 ?
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#2
Kerry, have you compiled GMK129PhysX with 1.1B3 ?
I can post the errors tomorrow.
01/21/2011 (6:25 pm)
..that is exactly why I am confused.Kerry, have you compiled GMK129PhysX with 1.1B3 ?
I can post the errors tomorrow.
#4
01/22/2011 (9:05 am)
Kerry, I appreciate your interest in helping on this. I won't have time until later today, sorry for the holdup.
#5
I went through the solution and removed all signs of Bullet ..even though Yuri's docs didn't mention this was needed(afaik anyways..I could have missed that).
After doing so, all compiled without issue.
As for the game and script changes/merges, well that leaves a bit to be desired as items still lag/pop.
Thank you anyhow.
P.S. Does GMKBullet lag/pop ?
01/22/2011 (6:16 pm)
Kerry, I went through the solution and removed all signs of Bullet ..even though Yuri's docs didn't mention this was needed(afaik anyways..I could have missed that).
After doing so, all compiled without issue.
As for the game and script changes/merges, well that leaves a bit to be desired as items still lag/pop.
Thank you anyhow.
P.S. Does GMKBullet lag/pop ?
#6
01/24/2011 (6:23 pm)
I'm glad you got it to compile, eb. I didn't have time to do it this weekend (classwork, classwork!). The bullet version seems to be fine. I noticed that deepscratch mentioned the lag/pop in another thread.
Torque Owner Kerry Enfinger
Altered Reality Software