Game Development Community

editing meterial Caused permant crash

by Chris W · in Torque 3D Professional · 01/15/2011 (7:19 pm) · 6 replies

my project i worked on for months is trashed now
i was editing the materal using the 3d material editor
changing a car skin when it caused a error and crashed
and it will not restart the exe file , i removed all the
art and datablock and it still will not work ?
any idea on this ??

#1
01/15/2011 (7:34 pm)
Does it give an error when launching ?
#2
01/15/2011 (7:37 pm)
Find the material.cs file and then remove it, see if the exe starts.

Then check through for bad formating (eg: an extra ; or a missing bracket)
#3
01/16/2011 (12:13 am)
i can run it all the way to loading the datablocks the last line in the console would be
[FileSystemChangeNotifier::internalNotifyDirChanged] : [/shaders/procedural]
*** Initial Control Object

#4
01/16/2011 (12:36 am)
run the delete shaders/prefs etc thats in your projects root folder and give that a try.
#5
01/16/2011 (12:57 am)
down to error
DecalData::unpackUpdate, failed to find Material of name &s!


*** Initial Control Object
Activating DirectInput...


my other projects run correctly
#6
01/16/2011 (11:57 am)
This happens when you have a missing material field or you have a null material.
For example:
datablock DecalData(PlayerFootprint)
{
   size = 0.4;
   material = CommonPlayerFootprint;
};