editing meterial Caused permant crash
by Chris W · in Torque 3D Professional · 01/15/2011 (7:19 pm) · 6 replies
my project i worked on for months is trashed now
i was editing the materal using the 3d material editor
changing a car skin when it caused a error and crashed
and it will not restart the exe file , i removed all the
art and datablock and it still will not work ?
any idea on this ??
i was editing the materal using the 3d material editor
changing a car skin when it caused a error and crashed
and it will not restart the exe file , i removed all the
art and datablock and it still will not work ?
any idea on this ??
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#2
Then check through for bad formating (eg: an extra ; or a missing bracket)
01/15/2011 (7:37 pm)
Find the material.cs file and then remove it, see if the exe starts.Then check through for bad formating (eg: an extra ; or a missing bracket)
#3
[FileSystemChangeNotifier::internalNotifyDirChanged] : [/shaders/procedural]
*** Initial Control Object
01/16/2011 (12:13 am)
i can run it all the way to loading the datablocks the last line in the console would be [FileSystemChangeNotifier::internalNotifyDirChanged] : [/shaders/procedural]
*** Initial Control Object
#4
01/16/2011 (12:36 am)
run the delete shaders/prefs etc thats in your projects root folder and give that a try.
#5
DecalData::unpackUpdate, failed to find Material of name &s!
*** Initial Control Object
Activating DirectInput...
my other projects run correctly
01/16/2011 (12:57 am)
down to errorDecalData::unpackUpdate, failed to find Material of name &s!
*** Initial Control Object
Activating DirectInput...
my other projects run correctly
#6
For example:
01/16/2011 (11:57 am)
This happens when you have a missing material field or you have a null material.For example:
datablock DecalData(PlayerFootprint)
{
size = 0.4;
material = CommonPlayerFootprint;
};
Torque 3D Owner Andy Wright
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