Flocking Behavior with Formation
by wave · in Torque Game Engine Advanced · 01/13/2011 (1:39 am) · 2 replies
I have the implemented book's source code with the title "Advance 3D game engine Programming" by kenneth about swarm..Please help me, how to add formation and obstacles avoidance?? anyone suggestion??
#2
take a look at Improved AI Guard Unit for some very good basic AI functionality.
01/29/2011 (10:53 pm)
'wave', now that you have implemented and studied the code from Ken's excellent book,take a look at Improved AI Guard Unit for some very good basic AI functionality.
Torque Owner Daniel Buckmaster
T3D Steering Committee
Alternatively, you could incorporate dynamic obstacle avoidance with raycasts or similar, which would 'feel' for any obstacles in the boid's path, and adjust steering forces accordingly.