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Ground cover following the camera

by Jonas · in Torque 3D Professional · 12/28/2010 (4:54 pm) · 8 replies

Hi there!

as the question says the groundcover object (billboards) are following the camera
is there a way to change this?

Kind regards
Jonas

About the author

Freelance 3D artist at day scripter/coder on Enduring Life at night. Lover of all things TorqueScript.


#1
12/28/2010 (5:34 pm)
What do you mean by "following" ?
I believe the transformation stuff is driven on the GPU (groundCoverV.hlsl)

BTW I had troubles with groundcover objects,I still cannot get them working,that's why I'm using fxFoliageReplicator.
#2
12/28/2010 (5:49 pm)
hm ok, any idea if this can be located from within the editor at all?

PS: im using the latest build aka 1.1 beta 3

best regards
#3
12/28/2010 (6:05 pm)
Yes, don't use them. Just make a flat shape and load that instead. Billboards, by their very nature, face the camera =)

@Ivan: What kind of troubles? It works great in 1.1b3, can you describe what's happening?
#4
12/28/2010 (6:42 pm)
I think I have problems with the datablocks,may be a wrong validation,I get no rendering at all.
Oscar,if you have a workable variant of settings,please post them here.
I'm using T3D 1.0
#5
12/28/2010 (8:37 pm)
ah i see, thank you very much!
#6
12/28/2010 (9:30 pm)
@Ivan: I see... Yeah, I never got the ground cover in 1.01 to work right... In 1.1b3 it works wonderfully. The foliage replicator will eat your resources like crazy though. We just ported to 1.1b3 and it was quite painless all in all, and the new features were worth it, IMO.
#7
12/29/2010 (12:37 am)
I had some issues (bugs) in beta1/2 but they seem fixed in B3.
#8
12/29/2010 (8:02 am)
Quote:
BTW I had troubles with groundcover objects,I still cannot get them working,that's why I'm using fxFoliageReplicator.

I had no idea the fx* stuff was still in the engine...