Project Gert: Moonbreaker is in review!
by Will O-Reagan · in Torque X 2D · 12/25/2010 (2:51 am) · 26 replies
We are in review for Project Gert: Downlode, please check us out and review us if you get a chance!
forums.create.msdn.com/forums/t/70582.aspx
forums.create.msdn.com/forums/t/70582.aspx
About the author
I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.
#2
12/31/2010 (8:08 pm)
Heya man, Just got back from the holidays. Didn't have an Xbox around Christmas. Let me know when you put it back up and I'll be sure to review it. :)
#3
01/01/2011 (5:27 am)
Thanks Matt, will do (Next Friday most likely).
#4
01/20/2011 (1:42 am)
Ok, were back in review, if anyone wants to check us out, it would be much appreciated!
#5
01/20/2011 (11:52 am)
Failed review, we will certainly be back in one week.
#6
01/24/2011 (12:43 pm)
Tweet me when its up, I missed this last one.
#7
01/27/2011 (10:52 am)
We are back in review again! Please check us out!
#8
Eric Cosky, Bounding Box Games
Atomic Sound, currently in review also.
01/27/2011 (12:09 pm)
I'll check it out. Looks fun.Eric Cosky, Bounding Box Games
Atomic Sound, currently in review also.
#9
The most mind boggling part is the plugs in the back, to think these can be swapped, is kind of staggering with just she sheer amount of options available.
01/27/2011 (2:29 pm)
That game you have there is really amazing Eric, but I have no idea how to test it, I'll have to continue messing with it to give it a proper review. (I might become a musician by the time I figure out how to give it a pass).The most mind boggling part is the plugs in the back, to think these can be swapped, is kind of staggering with just she sheer amount of options available.
#10
I'm about to give yours a shot so I'll post my review in the app hub forum in a bit.
Cheers,
Eric
01/27/2011 (8:24 pm)
Thanks for the compliments :) As for testing, probably a good start is to just discover what you can and do the evil checklist. I'm happy to answer any questions too, I'm usually logged into the EFNet IRC #XNA channel. I wish I had time for a proper tutorial in there but that just never made the cut unfortunately.I'm about to give yours a shot so I'll post my review in the app hub forum in a bit.
Cheers,
Eric
#11
01/28/2011 (12:18 pm)
Downloaded Gert, I will review it this evening.
#12
01/28/2011 (2:16 pm)
Thanks Aaron, looking forward to seeing your review!
#13
01/30/2011 (10:26 am)
I went to start up XNA on the xbox and it says "a xbox 360 hard drive is required". I just bought a 4GB Kinect Combo xbox and gave my old xbox to my sister :| Does anyone know if I can use any external hard drive for xna to work or does it specifically have to be a xbox 360 brand? Looks like I have to spend more money UGGG! Sorry Will.
#14
01/30/2011 (10:36 am)
Damn I'm sorry Aaron! lol!
#15
01/30/2011 (6:09 pm)
Reviewed and passed! Good Luck!
#16
What sort of issues are you running into? We converted Pissed! Fish over to 4.0 and didn't have much issue with the farseer stuff.
01/31/2011 (4:31 pm)
Hey Will, I saw your post on the XNA forum and you said Quote:If I don't pass in the next 7 hours, I'll pull out, so I can have the best possible 3.1, 4.0 port is insane with this farseer code, it doesn't run on 4.0, and it will take a long time to figure out why. This game is on 4.0, but it acts way differently, I'd rather not go to 4.0 if I can avoid it.
What sort of issues are you running into? We converted Pissed! Fish over to 4.0 and didn't have much issue with the farseer stuff.
#17
I'm not sure what it is. If its a physics setting, or if its related to the performance hit everyone is talking about.
I pulled out... it was horrible.. but I found a bug this morning just randomly via a twitter, and it was identified immediately as something we had to address.
01/31/2011 (4:57 pm)
game runs horrible on 4.0. I can't get pieces to settle like they do in 3.1.I'm not sure what it is. If its a physics setting, or if its related to the performance hit everyone is talking about.
I pulled out... it was horrible.. but I found a bug this morning just randomly via a twitter, and it was identified immediately as something we had to address.
#18
02/01/2011 (9:07 am)
If there are specific settings you'd like to know what we're setting them to we'd be happy to share!
#19
02/01/2011 (9:31 am)
Well... I think the frame rate issue is an issue it dropped from 85, to 50 in 4.0... so I might start there.
Torque 3D Owner Will O-Reagan
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