All Materials from current project being loaded into scene in Torque Builder
by Michael Malandra · in Torque X 2D · 12/23/2010 (12:24 am) · 2 replies
Hey everyone! I'm not sure if there is a thread for this already somewhere, since the search on the forums isnt working for me, but here is my issue.
Whenever I load a project in Torque X 2D Builder, all of the materials used in the project load in. When I load a scene, all of the materials are still there. So when I save the scene, all of the materials get saved to the scene.
Is this a bug, or is it working like it should be? If it is a bug, is there a workaround for it so only the loaded scene's materials are used?
Thanks!
Whenever I load a project in Torque X 2D Builder, all of the materials used in the project load in. When I load a scene, all of the materials are still there. So when I save the scene, all of the materials get saved to the scene.
Is this a bug, or is it working like it should be? If it is a bug, is there a workaround for it so only the loaded scene's materials are used?
Thanks!
#2
12/23/2010 (1:47 pm)
If you are concerned about all the materials saving to the scene then you can get Matt's material culler. There should be a thread/link around somewhere, but don't have it on me right now. The tool can be run to strip unused assets from the scene files.
Torque 3D Owner Will O-Reagan
Modern Intrigues