Game Development Community

pureLIGHT 1.6 released

by David Chan · in pureLIGHT · 12/17/2010 (9:04 pm) · 4 replies

preLIGHT
-Lots of speed optimizations to unwrapping and converting files
-Preliminary support for importing in .dxf, .x, .3ds, and .obj files
-Improved Collada import support greatly
-Fixed some material assignment bugs when combining multiple meshes/materials together
-On maximum lightmap size violation it now searches for a texel size that will satisfy the limit
-Texel size optimization is better at finding an optimal size now

pureLIGHT
-Numerous render speed optimizations
-Light range can now be controlled independently of power
-Put in a mouse movement speed cap
-Added in an option for scaling the transform gizmo size
-Fixed some cases where add light didn't work

Download the update from your account.

About the author

Got my start at BioWare in 1999. First project was MDK2 and last project was Mass Effect. Since then I've worked on indie titles and other games like Prey and Splinter Cell. Got my start at pureLIGHT late last year as the Product Manager.


#1
12/21/2010 (9:06 am)
Thanks ,David.

BTW the link in the store is not available.
#2
12/23/2010 (6:03 pm)
This should be available in customer downloads now.
#3
12/24/2010 (6:13 am)
Thanks Dave!
Oww my arms hurt from holiday Wii playing with friends ...
#4
12/25/2010 (7:31 pm)
Thanks for this.
Merry Xmas Everyone.