Game Development Community

Newbie Questions

by Ivatrix Games · in General Discussion · 12/17/2010 (12:54 am) · 4 replies

Hi there i'm Mitchell and I have a few newbie questions:

1.Does Torque 360 come with Torque 3D or do you have to buy that as well

2.Does torque 3d have the ability to make client based online systems (A good example of this is the aion client)

3.What is recommended to make high quality graphics that compete with those of cryengine and unreal

4.Does Torque 360 work with XNA? or is that just TorqueX

5.when it says Team pro comes with source included what does that mean? does that mean it comes with torque examples or The actual C++ code to the examples and does that mean basic comes with it?

6.what is tgb, tgba and why can't I find it in the engine dropdown list?

Thanks,
Mitchell

About the author

Recent Threads


#1
12/17/2010 (6:44 am)
Hey, as far as I know

1) Torque 360 is for XDK licensed developers only (http://en.wikipedia.org/wiki/Xbox_Development_Kit). Unless your an Xbox licensed developer you wouldn't be able to buy Torque 360.Both XDK and a torque 360 license would costs you thousands of dollars and you have to jump through several certification hoops before you get an XDK license; in order to get an XDK license you have to have published games on some consoles.If you want to develop games for Xbox you need to buy TorqueX.Torque 3D will not allow you to develop and deploy to your Xbox unless it as the aforementioned XDK.

2.Sure it does, has networking support; should be possible.

3.Torque 3D would not be able to produce graphics to the standard of cryengine or unreal. The quality is high but not that high.

4.AFAIK Torque 360 is written upon c++ and not connected with XNA at all.XNA is c# based.

5.Pro means you get the engines source code so you can make modifications to the engine as you see fit.Without source code you can still produce games but you cannot tweak the internal engine.

6.TGB - Torque Game builder.TGBA ? not sure, you maybe mean TGEA ? that's Torque Game advanced Engine.

Hope this helps.
#2
12/17/2010 (9:52 am)
T3D(AL) is a LPP renderer (actually this is a fast renderer and is very suitable for consoles - refer to the Wolfgang Engel tests).
Unreal is a Forward (+ZPP) renderer - great quality but really slow if you have to use hundreds of dynamic lights.Most of the lighting there is static based,which is what Purelight do.Purelight is available for T3D also.

The engine is only responsible for the performance and scalability.The final quality of the vision depends on the artists,it is not engine related.With bad artists you get bad vision in Unreal too.
#3
12/17/2010 (3:09 pm)
As an addendum.

3. You wold need top-notch artists that are capable of creating professional-level game content within the art budget constraints. Torque can compete visually as long as you have artists who can perform. If you look at the Cry demos and Unreal demos, you will see the work of some extremely talented and very well-paid artists. You can also find a lot of Unreal artwork that is extremely ugly since it was created by novice artists.

4. Torque 360 is C++ with the TorqueScript layer to allow portability of existing projects. It is not in any way connected to the XNA platform or C#. It requires the XDK and licensing from Microsoft before we can begin serious licensing discussions on the platform due to our middleware provider NDA.

6. TGB is "Torque Game Builder" and was renamed (back to) Torque 2D to emphasize its market. TGEA, which as Hoddie assumed you meant as well, is the predecessor to Torque 3D. It is not available for sale any longer, and therefore not in the storefront.
#4
12/22/2010 (4:43 am)
Oh I get it, tgb is torque 2d and tgea is torque 3d... yeah I had the deranged idea it was torque game builder advanced hence tgba.


Thanks for the help!
Mitchell