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changes in editor aren't updating in the build?

by SlowDaddie · in Torque X 2D · 12/13/2010 (9:04 pm) · 2 replies

If I change something in the Torque engine (like add a cloud or change the camera), save project, then re-build the game in C#... none of the changes I made in the Torque Engine are being reflected in the build. It's almost as if it doesn't matter what I do in Torque, it won't update.

Any ideas? I'm baffled.

Thanks.

#1
12/15/2010 (12:47 pm)
ya get ready for a lot of that

in visual studio, right click the level file in the solution tree and make sure it has the "copy if newer"
also try closing down the editor before compiling, and do a "rebuild all"

#2
12/22/2010 (2:27 pm)
Try to delete the cashed files, .dso files (all of them). some maybe found in your documents and settings flder.