Game Development Community

Animation question

by Andrea Farid Marsili · in TGB Platformer Kit · 12/09/2010 (5:48 pm) · 2 replies

Forget about what I previous said. Now I'd like to know how to change animation with my custom one. Which *.cs file I have to modify?
I can do it using same name for my animation but i prefer to change script file.

#2
12/10/2010 (3:48 pm)
So if I call my player's actor "Guys" to set the animation and also the movement I have only to name the animation <Guys><State Name><Animation>. Then give him the SpawnPoint behavior with which kind of TargetObject? (I think I have to set the DragonActorTemplate)
Same work for the sound.

EDIT: I also have to set my "Guys" to datablock.cs?