Is Torque/which Torque is right for me?
by Michael Kelley · in Torque Developer Network · 12/09/2010 (1:23 pm) · 0 replies
Hi everyone, quick intro and then some questions...
I have been developing DreamCasters' Duel (www.dreamcastersduel.com, www.moddb.com/mods/dream-casters-duel) in my spare time single-handedly for nearly 8 years, winning several international awards, international press coverage (web and TV), and lots of public interest in the process. DreamCasters' Duel is a unique hybrid 2D fighting game and Third Person Shooter currently built upon the Unreal 2.5 engine in which characters shoot-it-out, duke-it-out, and duel with whatever surreal weapons can be dreamed up. Nearly all the art assests (excepting sound effects) have been completed. I'm looking to take DCD retail and deploy on PC and Xbox.
Questions;
*Is Torque/which Torque is right for me? (I'm aware of InstantAction's financial problems)
*How much additional coding needs to be completed in order to create a standard FPS in Torque?
*I'm used to the Unreal Editor, is the ease of use when importing character models, animations, static meshes, and textures comparable?
*Does Torque X 3.1.5 3D builder work with XNA game studio 4.0?
I realize these are pretty basic questions, haven't been able to get a straight answer elsewhere... Thanks in advance for any and all help!
I have been developing DreamCasters' Duel (www.dreamcastersduel.com, www.moddb.com/mods/dream-casters-duel) in my spare time single-handedly for nearly 8 years, winning several international awards, international press coverage (web and TV), and lots of public interest in the process. DreamCasters' Duel is a unique hybrid 2D fighting game and Third Person Shooter currently built upon the Unreal 2.5 engine in which characters shoot-it-out, duke-it-out, and duel with whatever surreal weapons can be dreamed up. Nearly all the art assests (excepting sound effects) have been completed. I'm looking to take DCD retail and deploy on PC and Xbox.
Questions;
*Is Torque/which Torque is right for me? (I'm aware of InstantAction's financial problems)
*How much additional coding needs to be completed in order to create a standard FPS in Torque?
*I'm used to the Unreal Editor, is the ease of use when importing character models, animations, static meshes, and textures comparable?
*Does Torque X 3.1.5 3D builder work with XNA game studio 4.0?
I realize these are pretty basic questions, haven't been able to get a straight answer elsewhere... Thanks in advance for any and all help!